public void CanTransition_ToIdle(TransitionResponse response)
    {
        // This logic below would not be present if we had a navigation + pathfinding system.
        // If we had navigation + pathfinding this function would instead ask the navigation system if the destination had been reached

        response.CanTransition = Vector3.Distance(transform.position, TargetLocation) <= LocationReachedThreshold;
    }
 public void CanTransition_ToMoveTo(TransitionResponse response)
 {
     response.CanTransition = LocationPicked;
 }
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 public void CanTransition_ToPickLocation(TransitionResponse response)
 {
     response.CanTransition = IdleTimeRemaining <= 0f;
 }