/// <summary> /// 遷移エフェクトの前半 /// </summary> public IEnumerator beforeTransitionCoroutine() { renderTexture = new RenderTexture(Screen.width, Screen.height, 24); renderTexture.name = "BeforeTransitionRenderTexture"; transitionCanvas = Instantiate(transitionCanvasPrefab, this.transform); transitionCanvas.SetCanvas(renderTexture, transitionMaterial); cameraLinkRendererTexture(); Debug.Log("beforeTransitionCoroutine"); transitionTimeCount = 0; transitionEnd = false; while (transitionTimeCount < transitionTime) { transitionTimeCount += Time.deltaTime; if (transitionTimeCount > transitionTime) { transitionTimeCount = transitionTime; } updateMaterial(); yield return(null); } cameraUnlinkRendererTexture(); }
public void Initialize(Material setMaterial, float setTransitionTime = 0.5f) { transitionMaterial = setMaterial; transitionTime = setTransitionTime; transitionCanvasPrefab = Resources.Load <TransitionRenderCanvas>("TransitionRenderCanvas"); }