public void switchScene(string scene, TransitionGate g) { sceneToLoad = scene; gate = g; foreach (SceneData d in AllSceneData) { if (d.scenePath == scene) { current = d; break; } } loadScene(); }
public void startGame(string scene) { sceneToLoad = scene; gate = GetComponent <TransitionGate>(); foreach (SceneData d in AllSceneData) { if (d.scenePath == scene) { current = d; Debug.Log(current.scenePath); break; } } loadScene(); }
public void switchSceneOnEnd(string s, TransitionGate g) { sceneToSwtichTo = s; gate = g; }