Esempio n. 1
0
    public void switchScene(string scene, TransitionGate g)
    {
        sceneToLoad = scene;
        gate        = g;

        foreach (SceneData d in AllSceneData)
        {
            if (d.scenePath == scene)
            {
                current = d;
                break;
            }
        }

        loadScene();
    }
Esempio n. 2
0
    public void startGame(string scene)
    {
        sceneToLoad = scene;
        gate        = GetComponent <TransitionGate>();

        foreach (SceneData d in AllSceneData)
        {
            if (d.scenePath == scene)
            {
                current = d;
                Debug.Log(current.scenePath);
                break;
            }
        }

        loadScene();
    }
Esempio n. 3
0
 public void switchSceneOnEnd(string s, TransitionGate g)
 {
     sceneToSwtichTo = s;
     gate            = g;
 }