public Transition(T p_targetState, TriggerHelper p_trigger, TransitionConditionMethod p_condition, TransitionActionMethod p_action) { m_targetState = p_targetState; m_trigger = p_trigger; ConditionMethod = p_condition; ActionMethod = p_action; }
public Transition(Int32 p_targetState, TriggerHelper p_trigger, TransitionConditionMethod p_condition, TransitionActionMethod p_action) : base(p_targetState, p_trigger, p_condition, p_action) { }
public Transition(T p_targetState, TransitionConditionMethod p_condition, TransitionActionMethod p_action) { m_targetState = p_targetState; ConditionMethod = p_condition; ActionMethod = p_action; }
public Transition(Int32 p_targetState, TransitionConditionMethod p_condition) : base(p_targetState, p_condition) { }