Esempio n. 1
0
        public override void Parse(AssetIdentifier identifier, AssetsFileReader reader, ResourceAssets resourceAssets, Dictionary <int, string> relativeFileIdToPath)
        {
            TransformAsset transformAsset = new TransformAsset();

            transformAsset.Identifier = identifier;

            transformAsset.GameObjectIdentifier = new AssetIdentifier(relativeFileIdToPath[reader.ReadInt32()], reader.ReadInt64());

            transformAsset.LocalRotation = new NitroxQuaternion(
                reader.ReadSingle(),  // Quaternion X
                reader.ReadSingle(),  // Quaternion Y
                reader.ReadSingle(),  // Quaternion Z
                reader.ReadSingle()); // Quaternion W

            transformAsset.LocalPosition = new NitroxVector3(
                reader.ReadSingle(),  // Position X
                reader.ReadSingle(),  // Position Y
                reader.ReadSingle()); // Position Z

            transformAsset.LocalScale = new NitroxVector3(
                reader.ReadSingle(),  // Scale X
                reader.ReadSingle(),  // Scale Y
                reader.ReadSingle()); // Scale Z

            // Children may be parsed out of order so we don't directly assign them to TransformAsset
            // instead, we rely on a call back to index ChildrenIdsByPatentId (same access pattern as
            // the other data structures throughout this process).
            List <AssetIdentifier> children = new List <AssetIdentifier>();

            ChildrenIdsByParentId.Add(identifier, children);

            int childrenCount = reader.ReadInt32();

            for (int i = 0; i < childrenCount; i++)
            {
                AssetIdentifier child = new AssetIdentifier(relativeFileIdToPath[reader.ReadInt32()], reader.ReadInt64());
                ChildrenIdToParentId.Add(child, identifier);
                children.Add(child);
            }

            transformAsset.ParentIdentifier = new AssetIdentifier(relativeFileIdToPath[reader.ReadInt32()], reader.ReadInt64());

            TransformsByAssetId.Add(identifier, transformAsset);
        }
Esempio n. 2
0
        public override void Parse(AssetIdentifier identifier, AssetsFileReader reader, ResourceAssets resourceAssets)
        {
            TransformAsset transformAsset = new TransformAsset();

            transformAsset.Identifier = identifier;

            reader.Position += 12;

            transformAsset.LocalRotation = new NitroxQuaternion(
                reader.ReadSingle(),  // Quaternion X
                reader.ReadSingle(),  // Quaternion Y
                reader.ReadSingle(),  // Quaternion Z
                reader.ReadSingle()); // Quaternion W

            transformAsset.LocalPosition = new NitroxVector3(
                reader.ReadSingle(),  // Position X
                reader.ReadSingle(),  // Position Y
                reader.ReadSingle()); // Position Z

            transformAsset.LocalScale = new NitroxVector3(
                reader.ReadSingle(),  // Scale X
                reader.ReadSingle(),  // Scale Y
                reader.ReadSingle()); // Scale Z

            int childrenCount = reader.ReadInt32();

            for (int i = 0; i < childrenCount; i++)
            {
                AssetIdentifier child = new AssetIdentifier(reader.ReadInt32(), reader.ReadInt64());
                ChildrenIdToParentId.Add(child, identifier);
            }

            transformAsset.ParentIdentifier = new AssetIdentifier(reader.ReadInt32(), reader.ReadInt64());

            TransformsByAssetId.Add(identifier, transformAsset);
        }