public void StartTransformation(IEnumerator routine, TransformationType type, System.Action onFinished = null)
        {
            RoutineActivity transformation = null;

            bool isTranslation = type.HasFlag(TransformationType.Translate);
            bool isRotation    = type.HasFlag(TransformationType.Rotate);
            bool isScaling     = type.HasFlag(TransformationType.Scale);

            // For readability: if need better perf, just move to the branches?
            if (isTranslation)
            {
                StopTranslation();
            }
            if (isRotation)
            {
                StopRotation();
            }
            if (isScaling)
            {
                StopScaling();
            }

            if (isTranslation)
            {
                StopTranslation();
                transformation = translation;
                if (isRotation)
                {
                    rotation = transformation;
                }
                if (isScaling)
                {
                    scaling = transformation;
                }
            }
            else if (isRotation)
            {
                transformation = rotation;
                if (isScaling)
                {
                    scaling = transformation;
                }
            }
            else
            {
                transformation = scaling;
            }

            StartRoutine(routine, transformation, onFinished);
        }
        public void StopTransformation(TransformationType type)
        {
            bool isTranslation = type.HasFlag(TransformationType.Translate);
            bool isRotation    = type.HasFlag(TransformationType.Rotate);
            bool isScaling     = type.HasFlag(TransformationType.Scale);

            if (isTranslation)
            {
                StopTranslation();
            }
            if (isRotation)
            {
                StopRotation();
            }
            if (isScaling)
            {
                StopScaling();
            }
        }