public void DeactivateWorkstation()
 {
     if (_intObj != null)
     {
         _intObj.rigidbody.isKinematic = _wasKinematicBeforeActivation;
     }
     workstationModeTween.PlayBackward();
 }
Esempio n. 2
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 public void Contraer()
 {
     if (expandido)
     {
         tween.PlayBackward();
         expandido = false;
     }
 }
Esempio n. 3
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 public void Play()
 {
     if (hasPlayed)
     {
         tweenBehaviour.PlayBackward();
         hasPlayed = false;
     }
     else
     {
         tweenBehaviour.PlayForward();
         hasPlayed = true;
     }
 }
Esempio n. 4
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        public void DeactivateWorkstation()
        {
            _intObj.rigidbody.isKinematic = true;

            workstationModeTween.PlayBackward();
        }
Esempio n. 5
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 public void AttachToParrentIfPossible()
 {
     float waitTime = transformTweenBehaviour.tweenDuration;
     transformTweenBehaviour.PlayBackward();
     StartCoroutine(LateAttach(waitTime));
 }
Esempio n. 6
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 public void Close()
 {
     tween.PlayBackward();
 }
Esempio n. 7
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 private void Start()
 {
     dataListTween.PlayBackward();
     dataListIsVisible = false;
 }