private void IgnoreTransformUpdates(RectTransform rectTransform) { if (rectTransform) { TransformSerializer.Ignore(rectTransform); } }
// Building private static GameObject BuildTransformFromRecord ( Dictionary <string, Transform> objectMap, TransformSerializer serializer ) { Transform parent = null; if (!objectMap.TryGetValue(serializer.parentName, out parent)) { Debug.LogError("親が見つかりませんでした: " + serializer.parentName); return(null); } var objectTransform = GetChildByName(parent, serializer.name); if (objectTransform == null) { objectTransform = CreateNewGameObject(parent, serializer.name); if (objectTransform == null) { return(null); } } // Don't change the transform if it belongs to the base skeleton //var skeletonDefinition = SkeletonDefinition.LoadDefaultSkeleton(); //if (!skeletonDefinition.AllBones.Contains(serializer.name)) //{ objectTransform.localScale = serializer.scale; objectTransform.localEulerAngles = serializer.eulerAngles; objectTransform.localPosition = serializer.position; //} return(objectTransform.gameObject); }
private static bool VerifyTransformRecord ( TransformSerializer transformSerializer, IEnumerable <string> validParentNames ) { var isRecordValid = true; var objectName = transformSerializer.name; if (objectName.Length == 0) { // Todo: Need more details... Debug.LogError("コライダー名が指定されていないものがあります"); isRecordValid = false; } var parentName = transformSerializer.parentName; if (parentName.Length == 0) { Debug.LogError(objectName + " : 親名が指定されていません"); isRecordValid = false; } else if (!validParentNames.Contains(parentName)) { Debug.LogError(objectName + " : 親が見つかりません: " + parentName); isRecordValid = false; } return(isRecordValid); }
private static bool VerifyTransformRecord ( TransformSerializer transformSerializer, IEnumerable <string> validParentNames, out DynamicsSetup.ParseMessage error ) { error = null; var objectName = transformSerializer.name; if (objectName.Length == 0) { // Todo: Need more details... error = new DynamicsSetup.ParseMessage("コライダー名が指定されていないものがあります"); } var parentName = transformSerializer.parentName; if (parentName.Length == 0) { error = new DynamicsSetup.ParseMessage(objectName + " : 親名が指定されていません"); } else if (!validParentNames.Contains(parentName)) { error = new DynamicsSetup.ParseMessage(objectName + " : 親が見つかりません: " + parentName); } return(error == null); }
#pragma warning restore 0649 private static GameObject SetupTransformFromRecord ( GameObject rootObject, Dictionary <string, Transform> objectMap, TransformSerializer serializer ) { Transform parent = null; if (!objectMap.TryGetValue(serializer.parentName, out parent)) { Debug.LogError("親が見つかりませんでした: " + serializer.parentName); return(null); } var objectTransform = GetChildByName(parent, serializer.name); if (objectTransform == null) { objectTransform = CreateNewGameObject(parent, serializer.name); if (objectTransform == null) { return(null); } } // Don't change the transform if it is a bone var skinBoneNames = GameObjectUtil.GetAllBones(rootObject) .Select(bone => bone.name); if (!skinBoneNames.Contains(serializer.name)) { objectTransform.localScale = serializer.scale; objectTransform.localEulerAngles = serializer.eulerAngles; objectTransform.localPosition = serializer.position; } return(objectTransform.gameObject); }