Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        _transformRecorder = GetComponent <TransformRecorder>();
        var cable = Instantiate(BonedObject, transform);

        _boneAnimater = cable.GetComponent <BoneAnimater>();
    }
Esempio n. 2
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 public RecordObject(TransformRecorder recorder, Transform transform)
 {
     this.name      = "";
     this.keyFrames = new List <KeyFrame>();
     //
     this.recorder  = recorder;
     this.transform = transform;
     if (this.transform != null)
     {
         this.name = this.transform.name;
         //this.trackedObject=this.transform.GetComponent<TrackedObject>();
     }
 }
Esempio n. 3
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    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        TransformRecorder target_ = target as TransformRecorder;

        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Record"))
        {
        }
        if (GUILayout.Button("Play"))
        {
        }
        if (GUILayout.Button("Stop"))
        {
        }
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Slider(target_.currentFrame, 0, target_.numFrames);
    }