void Update()
 {
     expected = transform.localToWorldMatrix;
     test     = TransformMatrix.LocalToWorld(transform);
     for (int i = 0; i < 4; i++)
     {
         for (int j = 0; j < 4; j++)
         {
             error[i, j] = Mathf.Abs(test[i, j] - expected[i, j]);
         }
     }
 }