Esempio n. 1
0
 private void OnOfficialTransfer(TransferCashInfo info)
 {
     StartCoroutine(EmitObjectImpl());
     StartCoroutine(ShowParticles());
     StartCoroutine(ShowMoveTextImpl(info));
     StartCoroutine(ShowMoveTextFailImpl(info));
 }
Esempio n. 2
0
        private IEnumerator ShowMoveTextImpl(TransferCashInfo info)
        {
            yield return(new WaitForSeconds(interval));

            GameObject textPrefab   = Services.ResourceService.Prefabs.GetPrefab("movetext");
            GameObject textInstance = Instantiate(textPrefab);

            Text text = textInstance.GetComponent <Text>();

            text.text = $"+{BosUtils.GetCurrencyString(info.RemainValue.ToCurrencyNumber(), "", "")}";
            //text.SetAllDirty();

            RectTransform textTransform = textInstance.GetComponent <RectTransform>();

            textTransform.SetParent(transform, false);
            textTransform.anchoredPosition = endObject.anchoredPosition;
            textTransform.localScale       = new Vector3(2, 2, 1);
            Color startColor = text.color;
            Color endColor   = text.color.ChangeAlpha(0.1f);
            var   colorData  = AnimUtils.GetColorAnimData(startColor, endColor, 1.5f, EaseType.EaseOutQuintic,
                                                          textTransform, BosAnimationMode.Single,
                                                          () => { });
            var positionData = new Vector2AnimationData()
            {
                StartValue = textTransform.anchoredPosition,
                EndValue   = textTransform.anchoredPosition + new Vector2(0, 300),
                Duration   = 1.5f,
                EaseType   = EaseType.EaseOutQuintic,
                Target     = textInstance,
                OnStart    = (p, o) => textTransform.anchoredPosition = p,
                OnUpdate   = (p, t, o) => textTransform.anchoredPosition = p,
                OnEnd      = (p, o) => {
                    textTransform.anchoredPosition = p;
                    Destroy(textInstance);
                }
            };
            ColorAnimator   colorAnimator    = textInstance.GetComponent <ColorAnimator>();
            Vector2Animator positionAnimator = textInstance.GetComponent <Vector2Animator>();

            colorAnimator.StartAnimation(colorData);
            positionAnimator.StartAnimation(positionData);
            Sounds.PlayOneShot(SoundName.slotWin);
            animObjects.Add(textInstance);
        }