Esempio n. 1
0
    public void LoadData(TransactionData.States state, GameObject gameObject, Vector3 position, Quaternion rotation, Vector3 scale)
    {
        UndoStack.state          = state;
        UndoStack._object        = gameObject;
        UndoStack.objectPosition = position;
        UndoStack.objectRotation = rotation;
        UndoStack.objectScale    = scale;

        undoBtn.SetActive(true);
    }
Esempio n. 2
0
    //public void LoadData(TransactionData.States state, GameObject gameObject, Vector3 position, Quaternion rotation, Vector3 scale)
    //{
    //    UndoStack.state = state;
    //    UndoStack._object = gameObject;
    //    UndoStack.objectPosition = position;
    //    UndoStack.objectRotation = rotation;
    //    UndoStack.objectScale = scale;

    //    undoBtn.GetComponent<Button>().interactable = true;
    //}
    public void LoadData(TransactionData.States state, List <Domino> dominos)
    {
        UndoStack.state    = state;
        UndoStack._dominos = dominos;
        //UndoStack.objectPosition = position;
        //UndoStack.objectRotation = rotation;
        //UndoStack.objectScale = scale;

        undoBtn.GetComponent <Button>().interactable = true;
    }