public bool CheckPlacement(Ray ray, out Vector3 pos, out Quaternion rot, out TransCarrier carrier) { DeployPlaceResults results; this.CheckPlacementResults(ray, out pos, out rot, out carrier, out results); return(results.Valid()); }
public new void OnDestroy() { if (this._carrier) { this._carrier.RemoveObject(this); this._carrier = null; } base.OnDestroy(); }
public void Touched() { TransCarrier carrier = this.GetCarrier(); if (carrier != null) { IDMain idMain = carrier.idMain; if ((idMain != null) && (idMain is StructureComponent)) { ((StructureComponent)idMain).Touched(); } } }
public virtual void RenderDeployPreview(Vector3 point, Quaternion rot, TransCarrier carrier) { if (this._aimGizmo != null) { this._aimGizmo.rotation = rot; this._aimGizmo.position = point; } if (this._prefabRenderer == null) { DeployableObject objectToPlace = this.datablock.ObjectToPlace; if (!objectToPlace) { return; } this._prefabRenderer = PrefabRenderer.GetOrCreateRender(objectToPlace.gameObject); } Material material = (T)this.datablock.overrideMat; if (!material) { PrefabRenderer prefabRenderer = this._prefabRenderer; Camera camera = MountedCamera.main.camera; T t = this.datablock; prefabRenderer.Render(camera, Matrix4x4.TRS(point, rot, t.ObjectToPlace.transform.localScale), this._aimGizmo.propertyBlock, null); } else { PrefabRenderer prefabRenderer1 = this._prefabRenderer; Camera camera1 = MountedCamera.main.camera; T t1 = this.datablock; prefabRenderer1.RenderOneMaterial(camera1, Matrix4x4.TRS(point, rot, t1.ObjectToPlace.transform.localScale), this._aimGizmo.propertyBlock, material); } if (this._aimGizmo != null) { bool flag = false; if (carrier) { Renderer renderer = carrier.renderer; if (renderer is MeshRenderer && renderer && renderer.enabled) { flag = true; this._aimGizmo.carrierRenderer = (MeshRenderer)renderer; } } if (!flag) { this._aimGizmo.carrierRenderer = null; } } }
public virtual void RenderDeployPreview(Vector3 point, Quaternion rot, TransCarrier carrier) { if (this._aimGizmo != null) { this._aimGizmo.rotation = rot; this._aimGizmo.position = point; } if (this._prefabRenderer == null) { DeployableObject objectToPlace = base.datablock.ObjectToPlace; if (objectToPlace == null) { return; } this._prefabRenderer = PrefabRenderer.GetOrCreateRender(objectToPlace.gameObject); } Material overrideMat = base.datablock.overrideMat; if (overrideMat != null) { this._prefabRenderer.RenderOneMaterial(MountedCamera.main.camera, Matrix4x4.TRS(point, rot, base.datablock.ObjectToPlace.transform.localScale), this._aimGizmo.propertyBlock, overrideMat); } else { this._prefabRenderer.Render(MountedCamera.main.camera, Matrix4x4.TRS(point, rot, base.datablock.ObjectToPlace.transform.localScale), this._aimGizmo.propertyBlock, null); } if (this._aimGizmo != null) { bool flag = false; if (carrier != null) { Renderer renderer = carrier.renderer; if (((renderer is MeshRenderer) && (renderer != null)) && renderer.enabled) { flag = true; this._aimGizmo.carrierRenderer = (MeshRenderer)renderer; } } if (!flag) { this._aimGizmo.carrierRenderer = null; } } }
public void Touched() { TransCarrier carrier = this.GetCarrier(); if (!carrier) { return; } IDMain dMain = carrier.idMain; if (!dMain) { return; } if (dMain is StructureComponent) { ((StructureComponent)dMain).Touched(); } }
public void GrabCarrier() { RaycastHit raycastHit; bool flag; MeshBatchInstance meshBatchInstance; Ray ray = new Ray(base.transform.position + (Vector3.up * 0.01f), Vector3.down); if (Facepunch.MeshBatch.MeshBatchPhysics.Raycast(ray, out raycastHit, 5f, out flag, out meshBatchInstance)) { IDMain dMain = (!flag ? IDBase.GetMain(raycastHit.collider) : meshBatchInstance.idMain); if (dMain) { TransCarrier local = dMain.GetLocal <TransCarrier>(); if (local) { local.AddObject(this); } } } }
public void GrabCarrier() { RaycastHit hit; bool flag; MeshBatchInstance instance; Ray ray = new Ray(base.transform.position + ((Vector3)(Vector3.up * 0.01f)), Vector3.down); if (Facepunch.MeshBatch.MeshBatchPhysics.Raycast(ray, out hit, 5f, out flag, out instance)) { IDMain main = !flag?IDBase.GetMain(hit.collider) : instance.idMain; if (main != null) { TransCarrier local = main.GetLocal <TransCarrier>(); if (local != null) { local.AddObject(this); } } } }
public void OnAddedToCarrier(TransCarrier carrier) { this._carrier = carrier; }
public void CheckPlacementResults(Ray ray, out Vector3 pos, out Quaternion rot, out TransCarrier carrier, out DeployPlaceResults results) { RaycastHit hit; Vector3 position; Vector3 normal; bool flag6; MeshBatchInstance instance; Quaternion rotation; float placeRange = this.placeRange; IDMain main = null; bool flag = false; bool flag2 = false; bool flag3 = false; DeployableObject obj2 = null; bool flag4 = false; bool flag5 = false; bool flag7 = this.minCastRadius >= float.Epsilon; bool flag8 = !flag7?MeshBatchPhysics.Raycast(ray, out hit, placeRange, -472317957, out flag6, out instance) : MeshBatchPhysics.SphereCast(ray, this.minCastRadius, out hit, placeRange, -472317957, out flag6, out instance); Vector3 point = ray.GetPoint(placeRange); if (!flag8) { Vector3 origin = point; origin.y += 0.5f; flag4 = MeshBatchPhysics.Raycast(origin, Vector3.down, out hit, 5f, -472317957, out flag6, out instance); } if (flag8 || flag4) { main = !flag6?IDBase.GetMain(hit.collider) : instance.idMain; flag3 = (main is StructureComponent) || (main is StructureMaster); position = hit.point; normal = hit.normal; flag = !flag3 && ((bool)(obj2 = main as DeployableObject)); if (((this.carrierSphereCastMode != CarrierSphereCastMode.Allowed) && flag8) && (flag7 && !NonVariantSphereCast(ray, position))) { Ray ray2; float num2; RaycastHit hit2; bool flag9; MeshBatchInstance instance2; bool flag10; if (this.carrierSphereCastMode == CarrierSphereCastMode.AdjustedRay) { Vector3 vector5 = ray.origin; Vector3 direction = hit.point - vector5; num2 = direction.magnitude + (this.minCastRadius * 2f); ray2 = new Ray(vector5, direction); Debug.DrawLine(ray.origin, ray.GetPoint(num2), Color.cyan); } else { num2 = placeRange + this.minCastRadius; ray2 = ray; } if (!(flag10 = MeshBatchPhysics.Raycast(ray2, out hit2, num2, -472317957, out flag9, out instance2))) { Vector3 vector8 = position; vector8.y += 0.5f; flag10 = MeshBatchPhysics.Raycast(vector8, Vector3.down, out hit2, 5f, -472317957, out flag9, out instance2); } if (flag10) { IDMain main2 = !flag9?IDBase.GetMain(hit2.collider) : instance2.idMain; carrier = (main2 == null) ? hit2.collider.GetComponent <TransCarrier>() : main2.GetLocal <TransCarrier>(); } else { carrier = null; } } else { carrier = ((main == null) ? hit.collider.gameObject : main.gameObject).GetComponent <TransCarrier>(); } flag2 = (hit.collider is TerrainCollider) || (hit.collider.gameObject.layer == 10); flag5 = true; } else { position = point; normal = Vector3.up; carrier = null; } bool flag11 = false; Hardpoint hardpointFromRay = null; if (this.hardpointType != Hardpoint.hardpoint_type.None) { hardpointFromRay = Hardpoint.GetHardpointFromRay(ray, this.hardpointType); if (hardpointFromRay != null) { flag11 = true; position = hardpointFromRay.transform.position; normal = hardpointFromRay.transform.up; carrier = hardpointFromRay.GetMaster().GetTransCarrier(); flag5 = true; } } bool flag12 = false; if (this.spacingRadius > 0f) { foreach (Collider collider in Physics.OverlapSphere(position, this.spacingRadius)) { GameObject gameObject = collider.gameObject; IDBase component = collider.gameObject.GetComponent <IDBase>(); if (component != null) { gameObject = component.idMain.gameObject; } if (gameObject.CompareTag(this.ObjectToPlace.gameObject.tag) && (Vector3.Distance(position, gameObject.transform.position) < this.spacingRadius)) { flag12 = true; break; } } } bool flag13 = false; if ((flag && !this.forcePlaceable) && obj2.cantPlaceOn) { flag13 = true; } pos = position; if (this.orientationMode == DeployableOrientationMode.Default) { if (this.uprightOnly) { this.orientationMode = DeployableOrientationMode.Upright; } else { this.orientationMode = DeployableOrientationMode.NormalUp; } } switch (this.orientationMode) { case DeployableOrientationMode.NormalUp: rotation = TransformHelpers.LookRotationForcedUp(ray.direction, normal); break; case DeployableOrientationMode.Upright: rotation = TransformHelpers.LookRotationForcedUp(ray.direction, Vector3.up); break; case DeployableOrientationMode.NormalForward: rotation = TransformHelpers.LookRotationForcedUp(Vector3.Cross(ray.direction, Vector3.up), normal); break; case DeployableOrientationMode.HardpointPosRot: if (!flag11) { rotation = TransformHelpers.LookRotationForcedUp(ray.direction, Vector3.up); break; } rotation = hardpointFromRay.transform.rotation; break; default: throw new NotImplementedException(); } rot = rotation * this.ObjectToPlace.transform.localRotation; bool flag14 = false; if (this.checkPlacementZones) { flag14 = NoPlacementZone.ValidPos(pos); } float num4 = Vector3.Angle(normal, Vector3.up); results.falseFromDeployable = (!this.CanStackOnDeployables && flag) || flag13; results.falseFromTerrian = this.TerrainOnly && !flag2; results.falseFromClose = (this.spacingRadius > 0f) && flag12; results.falseFromHardpoint = this.requireHardpoint && !flag11; results.falseFromAngle = !this.requireHardpoint && (num4 >= this.ObjectToPlace.maxSlope); results.falseFromPlacementZone = this.checkPlacementZones && !flag14; results.falseFromHittingNothing = !flag5; results.falseFromStructure = this.StructureOnly && !flag3; results.falseFromFitRequirements = (this.fitRequirements != null) && !this.fitRequirements.Test(pos, !this.fitTestForcedUp ? rot : TransformHelpers.LookRotationForcedUp(rot, Vector3.up), this.ObjectToPlace.transform.localScale); }
public virtual void OnDroppedFromCarrier(TransCarrier carrier) { this.DropObjects(); }
public void OnDroppedFromCarrier(TransCarrier carrier) { this._carrier = null; }
public void CheckPlacementResults(Ray ray, out Vector3 pos, out Quaternion rot, out TransCarrier carrier, out DeployableItemDataBlock.DeployPlaceResults results) { results = new DeployableItemDataBlock.DeployPlaceResults(); RaycastHit raycastHit; Vector3 vector3; Vector3 vector31; bool flag; MeshBatchInstance meshBatchInstance; Ray ray1; float single; RaycastHit raycastHit1; bool flag1; MeshBatchInstance meshBatchInstance1; Quaternion quaternion; bool flag2; float single1 = this.placeRange; IDMain dMain = null; bool flag3 = false; bool flag4 = false; bool flag5 = false; DeployableObject deployableObject = null; bool flag6 = false; bool flag7 = false; bool flag8 = this.minCastRadius >= 1.401298E-45f; bool flag9 = (!flag8 ? Facepunch.MeshBatch.MeshBatchPhysics.Raycast(ray, out raycastHit, single1, -472317957, out flag, out meshBatchInstance) : Facepunch.MeshBatch.MeshBatchPhysics.SphereCast(ray, this.minCastRadius, out raycastHit, single1, -472317957, out flag, out meshBatchInstance)); Vector3 point = ray.GetPoint(single1); if (!flag9) { Vector3 vector32 = point; vector32.y = vector32.y + 0.5f; flag6 = Facepunch.MeshBatch.MeshBatchPhysics.Raycast(vector32, Vector3.down, out raycastHit, 5f, -472317957, out flag, out meshBatchInstance); } if (flag9 || flag6) { dMain = (!flag ? IDBase.GetMain(raycastHit.collider) : meshBatchInstance.idMain); flag5 = (dMain is StructureComponent ? true : dMain is StructureMaster); vector3 = raycastHit.point; vector31 = raycastHit.normal; if (flag5) { flag2 = false; } else { DeployableObject deployableObject1 = dMain as DeployableObject; deployableObject = deployableObject1; flag2 = deployableObject1; } flag3 = flag2; if (this.carrierSphereCastMode == DeployableItemDataBlock.CarrierSphereCastMode.Allowed || !flag9 || !flag8 || DeployableItemDataBlock.NonVariantSphereCast(ray, vector3)) { carrier = ((!dMain ? raycastHit.collider.gameObject : dMain.gameObject)).GetComponent <TransCarrier>(); } else { if (this.carrierSphereCastMode != DeployableItemDataBlock.CarrierSphereCastMode.AdjustedRay) { single = single1 + this.minCastRadius; ray1 = ray; } else { Vector3 vector33 = ray.origin; Vector3 vector34 = raycastHit.point - vector33; single = vector34.magnitude + this.minCastRadius * 2f; ray1 = new Ray(vector33, vector34); Debug.DrawLine(ray.origin, ray.GetPoint(single), Color.cyan); } bool flag10 = Facepunch.MeshBatch.MeshBatchPhysics.Raycast(ray1, out raycastHit1, single, -472317957, out flag1, out meshBatchInstance1); bool flag11 = flag10; if (!flag10) { Vector3 vector35 = vector3; vector35.y = vector35.y + 0.5f; flag11 = Facepunch.MeshBatch.MeshBatchPhysics.Raycast(vector35, Vector3.down, out raycastHit1, 5f, -472317957, out flag1, out meshBatchInstance1); } if (!flag11) { carrier = null; } else { IDMain dMain1 = (!flag1 ? IDBase.GetMain(raycastHit1.collider) : meshBatchInstance1.idMain); carrier = (!dMain1 ? raycastHit1.collider.GetComponent <TransCarrier>() : dMain1.GetLocal <TransCarrier>()); } } flag4 = (raycastHit.collider is TerrainCollider ? true : raycastHit.collider.gameObject.layer == 10); flag7 = true; } else { vector3 = point; vector31 = Vector3.up; carrier = null; } bool flag12 = false; Hardpoint hardpointFromRay = null; if (this.hardpointType != Hardpoint.hardpoint_type.None) { hardpointFromRay = Hardpoint.GetHardpointFromRay(ray, this.hardpointType); if (hardpointFromRay) { flag12 = true; vector3 = hardpointFromRay.transform.position; vector31 = hardpointFromRay.transform.up; carrier = hardpointFromRay.GetMaster().GetTransCarrier(); flag7 = true; } } bool flag13 = false; if (this.spacingRadius > 0f) { Collider[] colliderArray = Physics.OverlapSphere(vector3, this.spacingRadius); int num = 0; while (num < (int)colliderArray.Length) { Collider collider = colliderArray[num]; GameObject gameObject = collider.gameObject; IDBase component = collider.gameObject.GetComponent <IDBase>(); if (component != null) { gameObject = component.idMain.gameObject; } if (!gameObject.CompareTag(this.ObjectToPlace.gameObject.tag) || Vector3.Distance(vector3, gameObject.transform.position) >= this.spacingRadius) { num++; } else { flag13 = true; break; } } } bool flag14 = false; if (flag3 && !this.forcePlaceable && deployableObject.cantPlaceOn) { flag14 = true; } pos = vector3; if (this.orientationMode == DeployableOrientationMode.Default) { if (!this.uprightOnly) { this.orientationMode = DeployableOrientationMode.NormalUp; } else { this.orientationMode = DeployableOrientationMode.Upright; } } switch (this.orientationMode) { case DeployableOrientationMode.NormalUp: { quaternion = TransformHelpers.LookRotationForcedUp(ray.direction, vector31); break; } case DeployableOrientationMode.Upright: { quaternion = TransformHelpers.LookRotationForcedUp(ray.direction, Vector3.up); break; } case DeployableOrientationMode.NormalForward: { Vector3 vector36 = Vector3.Cross(ray.direction, Vector3.up); quaternion = TransformHelpers.LookRotationForcedUp(vector36, vector31); break; } case DeployableOrientationMode.HardpointPosRot: { quaternion = (!flag12 ? TransformHelpers.LookRotationForcedUp(ray.direction, Vector3.up) : hardpointFromRay.transform.rotation); break; } default: { throw new NotImplementedException(); } } rot = quaternion * this.ObjectToPlace.transform.localRotation; bool flag15 = false; if (this.checkPlacementZones) { flag15 = NoPlacementZone.ValidPos(pos); } float single2 = Vector3.Angle(vector31, Vector3.up); results.falseFromDeployable = (this.CanStackOnDeployables || !flag3 ? flag14 : true); results.falseFromTerrian = (!this.TerrainOnly ? false : !flag4); results.falseFromClose = (this.spacingRadius <= 0f ? false : flag13); results.falseFromHardpoint = (!this.requireHardpoint ? false : !flag12); results.falseFromAngle = (this.requireHardpoint ? false : single2 >= this.ObjectToPlace.maxSlope); results.falseFromPlacementZone = (!this.checkPlacementZones ? false : !flag15); results.falseFromHittingNothing = !flag7; results.falseFromStructure = (!this.StructureOnly ? false : !flag5); results.falseFromFitRequirements = (this.fitRequirements == null ? false : !this.fitRequirements.Test(pos, (!this.fitTestForcedUp ? rot : TransformHelpers.LookRotationForcedUp(rot, Vector3.up)), this.ObjectToPlace.transform.localScale)); }
public virtual void OnAddedToCarrier(TransCarrier carrier) { }
public bool CheckPlacement(Ray ray, out Vector3 pos, out Quaternion rot, out TransCarrier carrier) { DeployableItemDataBlock.DeployPlaceResults deployPlaceResult; this.CheckPlacementResults(ray, out pos, out rot, out carrier, out deployPlaceResult); return(deployPlaceResult.Valid()); }