void OnGUI() { if (gameObject == null || Camera.main == null) { return; } if (!Trans.FindObj(gameObject, "visible").GetComponent <MeshRenderer>().isVisible) { return; } Vector3 worldPosition = new Vector3(transform.position.x, transform.position.y + npcHeight, transform.position.z); if (playerCamera == null) { playerCamera = Camera.main; } //根据NPC头顶的3D坐标换算成它在2D屏幕中的坐标 Vector2 uiposition = playerCamera.WorldToScreenPoint(worldPosition); //得到真实NPC头顶的2D坐标 uiposition = new Vector2(uiposition.x, Screen.height - uiposition.y); //计算NPC名称的宽高 Vector2 nameSize = GUI.skin.label.CalcSize(new GUIContent(entity_name)); //设置显示颜色为黄色 GUI.color = entity_type == "Mine" ? Color.red :Color.green; //绘制NPC名称 GUI.Label(new Rect(uiposition.x - (nameSize.x / 2), uiposition.y - nameSize.y - 5.0f, nameSize.x, nameSize.y), entity_name); }
public override IEnumerator LoadMaerialPo() { yield return(new WaitForFixedUpdate()); //------------------------材质球-------------------- ship_normal = (Material)Resources.Load("character/spacecraft04/material/spacecraft04"); if (ship_normal == null) { Debug.LogError("not found ship_normal!!!"); } ship_po = (Material)Resources.Load("character/spacecraft04/material/spacecraft04_po"); if (ship_po == null) { Debug.LogError("not found ship_po!!!"); } //-----------------------预制体----------------------- ship_smoke = (GameObject)Resources.Load("character/spacecraft04/effect/prefab/spacecraft04_maoyan"); if (ship_smoke == null) { Debug.LogError("not found ship_smoke!!!"); } ship_explosion = (GameObject)Resources.Load("character/spacecraft04/effect/prefab/spacecraft04_baozha"); if (ship_explosion == null) { Debug.LogError("not found ship_explosion!!!"); } ship_cannon = (GameObject)Resources.Load("character/spacecraft04/effect/prefab/spacecraft04_zhupaoxuli"); if (ship_cannon == null) { Debug.LogError("not found ship_cannon!!!"); } //------------------挂载节点--------------------------- ship_Body = Trans.FindObj(gameObject, "SF_DestroyerFBX_body"); //破损材质球节点 if (ship_Body == null) { Debug.LogError("not found ship_Body!!!"); } ship_frame = Trans.FindObj(gameObject, "body"); //爆炸特效挂在节点 if (ship_frame == null) { Debug.LogError("not found ship_frame!!!"); } ship_explosion_around = Trans.FindObj(gameObject, "spacecraft04_baozhazoushen"); //周身爆炸特效节点 if (ship_explosion_around == null) { Debug.LogError("not found ship_explosion_around!!!"); } weapon_born = Trans.FindObj(gameObject, "weapon_born_30001"); //周身爆炸特效节点 if (weapon_born == null) { Debug.LogError("not found weapon_born_30001!!!"); } }
void Start() { missile = Trans.FindObj(gameObject, "spacecraft04_paodan"); position = missile.transform.position; EulerAngles = missile.transform.eulerAngles; LocalPosition = missile.transform.localPosition; LocalEulerAngles = missile.transform.localEulerAngles; Debug.Log("missile." + "position:" + missile.transform.position + "eulerAngles:" + missile.transform.eulerAngles // + ",rotation.eulerAngles:" + missile.transform.rotation.eulerAngles + ",rotation:" + missile.transform.rotation + "localPosition:" + missile.transform.localPosition + "localEulerAngles:" + missile.transform.localEulerAngles + "localRotation:" + missile.transform.localRotation ); // 获取原生值 System.Type transformType = missile.transform.GetType(); PropertyInfo m_propertyInfo_rotationOrder = transformType.GetProperty("rotationOrder", BindingFlags.Instance | BindingFlags.NonPublic); object m_OldRotationOrder = m_propertyInfo_rotationOrder.GetValue(missile.transform, null); MethodInfo m_methodInfo_GetLocalEulerAngles = transformType.GetMethod("GetLocalEulerAngles", BindingFlags.Instance | BindingFlags.NonPublic); object value = m_methodInfo_GetLocalEulerAngles.Invoke(missile.transform, new object[] { m_OldRotationOrder }); Debug.LogError("反射调用GetLocalEulerAngles方法获得的值:" + value.ToString()); Debug.LogError("transform.localEulerAngles获取的值:" + missile.transform.localEulerAngles.ToString()); }
public virtual void SetExpProgressBar() { if (!isMyShip()) { return; } GameObject exp_bar = Trans.FindObj(Camera.main.gameObject, "expIcon"); if (exp_bar == null) { Debug.LogError("exp_bar not found!!"); return; } if (_attri.EXP_Max >= _attri.Exp && _attri.EXP_Max > 0) { // Debug.Log(name + "::Hp :" + Hp + ",HP_MAX:" + HP_MAX); float exp_percent = _attri.Exp / (_attri.EXP_Max * 1.0f) * ExpBar.expbar_count; ExpBar exp_script = exp_bar.GetComponent <ExpBar>(); exp_script.SetExpProcessBar((int)exp_percent); } }
void InitSparks() { sparks_left_1 = Trans.FindObj(gameObject, "locator1").transform.Find("spacecraft02_pao").gameObject; if (sparks_left_1 == null) { Debug.LogError("sparks_left_1 not found!!"); } sparks_left_2 = Trans.FindObj(gameObject, "locator2").transform.Find("spacecraft02_pao").gameObject;; if (sparks_left_2 == null) { Debug.LogError("sparks_left_2 not found!!"); } sparks_right_1 = Trans.FindObj(gameObject, "locator3").transform.Find("spacecraft02_pao").gameObject;; if (sparks_right_1 == null) { Debug.LogError("sparks_right_1 not found!!"); } sparks_right_2 = Trans.FindObj(gameObject, "locator4").transform.Find("spacecraft02_pao").gameObject;; if (sparks_right_2 == null) { Debug.LogError("sparks_right_2 not found!!"); } }
// Use this for initialization void Start() { Button btn = Trans.FindObj(gameObject, "ReturnButton").GetComponent <Button>(); if (btn == null) { Debug.Log("can not found ReturnButton!"); } btn.onClick.AddListener(OnClick); }
public void CastSpell(UInt32 nID) { Unity.Logout.Log("FireWeapon::CastSpell:nID=" + nID); if (gameObject == null) { return; } if (_FireConditions.Count <= 0) { return; } foreach (var condition in _FireConditions[nID]) { if (!condition.CanFire(_Weapons[nID])) { return; } } _Weapons[nID].Duration = _Weapons[nID].CooldownTime; myship.PlaySparksEffect(); weapon_parent = Trans.FindObj(gameObject, "weapon_born_" + nID); if (weapon_parent == null) { Debug.LogError("not found " + "weapon_born_" + nID); } string logStr = "FireWeapon::CastSpell: " + "position:" + weapon_parent.transform.position + ",eulerAngles:" + weapon_parent.transform.eulerAngles + ",forward:" + weapon_parent.transform.forward; Debug.Log(logStr); Unity.Logout.Log(logStr); KBEngine.Event.fireIn("useWeapon", weapon_parent.transform.position, weapon_parent.transform.eulerAngles, weapon_parent.transform.forward, nID); GameObject BarObj = Trans.FindObj(Camera.main.gameObject, _Weapons[nID].BarNode); if (BarObj != null) { Progressbar BarScript = BarObj.GetComponent <Progressbar>(); BarScript.Progressbar_WeaponBronEvent(_Weapons[nID]); } }
public override IEnumerator LoadMaerialPo() { yield return(new WaitForFixedUpdate()); //------------------------材质球-------------------- ship_normal = (Material)Resources.Load("character/spacecraft02/material/Copperhead_Desert"); if (ship_normal == null) { Debug.LogError("not found ship_normal!!!"); } ship_po = (Material)Resources.Load("character/spacecraft02/material/Copperhead_Desert-po"); if (ship_po == null) { Debug.LogError("not found ship_po!!!"); } //-----------------------预制体----------------------- ship_smoke = (GameObject)Resources.Load("character/spacecraft02/effect/prefab/spacecraft02_maoyan"); if (ship_smoke == null) { Debug.LogError("not found ship_smoke!!!"); } ship_explosion = (GameObject)Resources.Load("character/spacecraft02/effect/prefab/spacecraft02_baozha"); if (ship_explosion == null) { Debug.LogError("not found ship_explosion!!!"); } //------------------挂载节点--------------------------- ship_Body = Trans.FindObj(gameObject, "pasted__Body"); if (ship_Body == null) { Debug.LogError("not found ship_Body!!!"); } left_engine = Trans.FindObj(gameObject, "pasted__EngineLeft"); if (left_engine == null) { Debug.LogError("not found left_engine!!!"); } right_engine = Trans.FindObj(gameObject, "pasted__EngineRight"); if (right_engine == null) { Debug.LogError("not found right_engine!!!"); } ship_frame = Trans.FindObj(gameObject, "spacecraft02_zhuti"); if (ship_frame == null) { Debug.LogError("not found ship_frame!!!"); } }
void Start() { for (int i = 1; i <= expbar_count; i++) { GameObject expcd = Trans.FindObj(gameObject, "expcd_" + i); if (expcd == null) { Debug.LogError("expcd_" + i + ",not found!"); continue; } expbar_list.Add(expcd); } ResetExpProcess(); }
public override void InitPengHuo() { penghuo_left_1 = Trans.FindObj(gameObject, "penhuo_left_1").GetComponent <ParticleSystemRenderer>(); penghuo_left_2 = Trans.FindObj(gameObject, "penhuo_left_2").GetComponent <ParticleSystemRenderer>(); penghuo_left_3 = Trans.FindObj(gameObject, "penhuo_left_3").GetComponent <ParticleSystemRenderer>(); penghuo_right_1 = Trans.FindObj(gameObject, "penhuo_right_1").GetComponent <ParticleSystemRenderer>(); penghuo_right_2 = Trans.FindObj(gameObject, "penhuo_right_2").GetComponent <ParticleSystemRenderer>(); penghuo_right_3 = Trans.FindObj(gameObject, "penhuo_right_3").GetComponent <ParticleSystemRenderer>(); if (penghuo_left_1 == null || penghuo_left_2 == null || penghuo_left_2 == null || penghuo_right_1 == null || penghuo_right_2 == null || penghuo_right_3 == null) { Debug.LogError("ship02::InitPengHuo null"); } }
public void recvDamage(KBEngine.Entity entity, Int32 attackerID, Int32 weaponID, Int32 damageType, Int32 damage) { Debug.Log("World::recvDamage: " + entity.id + ",attackerID:" + attackerID + ",weaponID:" + weaponID + ",damageType:" + damageType + ",damage:" + damage); if (gameObject == null || entity.renderObj == null || entity.className != "Avatar" || entity.isPlayer()) { return; } GameObject hp_bar = Trans.FindObj(((GameObject)entity.renderObj).gameObject, "enemy_hp_bar"); if (hp_bar != null) { hp_bar.SetActive(true); } }
public virtual void SetHpProgressBar() { GameObject hp_bar = isMyShip() ? Trans.FindObj(Camera.main.gameObject, "hp_cd") : Trans.FindObj(gameObject, "enemy_hp_bar"); if (hp_bar == null) { Debug.LogError("hp_bar not found!!"); return; } if (_attri.HP_MAX >= _attri.Hp && _attri.HP_MAX > 0) { // Debug.Log(name + "::Hp :" + Hp + ",HP_MAX:" + HP_MAX); float hp_percent = _attri.Hp / (_attri.HP_MAX * 1.0f); HpProgressBar hp_script = hp_bar.GetComponent <HpProgressBar>(); hp_script.SetProgressBar(hp_percent); } }
void Start() { accoutName = Trans.FindObj(gameObject, "AccountInput").GetComponent <InputField>(); password = Trans.FindObj(gameObject, "PasswdInput").GetComponent <InputField>(); if (accoutName == null || password == null) { Debug.Log("can not found accoutName or password obj!!"); return; } Button btn = Trans.FindObj(gameObject, "StartButton").GetComponent <Button>(); if (btn == null) { Debug.Log("can not found StartButton!"); } btn.onClick.AddListener(OnClick); }
void Start() { GameObject weapon_parent = Trans.FindObj(gameObject, "weapon_born_" + nID); if (weapon_parent == null) { Debug.LogError("not found " + "weapon_born_" + nID); } GameObject prefab = Resources.Load <GameObject>("character/spacecraft02/prefab/shoot_" + nID); clone_perfab = GameObject.Instantiate(prefab, weapon_parent.transform.position, weapon_parent.transform.rotation); clone_perfab.transform.parent = weapon_parent.transform; position = transform.TransformPoint(clone_perfab.transform.position); direciton = transform.TransformPoint(clone_perfab.transform.rotation.eulerAngles); forward = transform.TransformPoint(clone_perfab.transform.forward); StartCoroutine(onDestory()); }
public override IEnumerator LoadMaerialPo() { yield return(new WaitForFixedUpdate()); //------------------------材质球-------------------- ship_normal = (Material)Resources.Load("character/spacecraft01/material/spacecraft01"); if (ship_normal == null) { Debug.LogError("not found ship_normal!!!"); } ship_po = (Material)Resources.Load("character/spacecraft01/material/spacecraft01-po"); if (ship_po == null) { Debug.LogError("not found ship_po!!!"); } //-----------------------预制体----------------------- ship_smoke = (GameObject)Resources.Load("character/spacecraft01/effect/prefab/spacecraft01_maoyan"); if (ship_smoke == null) { Debug.LogError("not found ship_smoke!!!"); } ship_explosion = (GameObject)Resources.Load("character/spacecraft01/effect/prefab/spacecraft_baozha"); if (ship_explosion == null) { Debug.LogError("not found ship_explosion!!!"); } //------------------挂载节点--------------------------- ship_Body = Trans.FindObj(gameObject, "spacecraft01_body"); if (ship_Body == null) { Debug.LogError("not found ship_Body!!!"); } ship_frame = Trans.FindObj(gameObject, "locator14"); if (ship_frame == null) { Debug.LogError("not found ship_frame!!!"); } }
void Start() { weapon_parent = Trans.FindObj(gameObject, "weapon_born_" + nID); if (weapon_parent == null) { Debug.LogError("not found " + "weapon_born_" + nID); } Radian = Trans.ToRotation(weapon_parent.transform.eulerAngles); kbQua = Quaternion.Euler(Radian); soQua = Quaternion.Euler(weapon_parent.transform.eulerAngles); typQua = weapon_parent.transform.rotation; localforward = weapon_parent.transform.forward; worldforward = weapon_parent.transform.TransformPoint(localforward); shipforward = weapon_parent.transform.TransformPoint(localforward); GameObject prefab = Resources.Load <GameObject>("character/spacecraft02/prefab/shoot_" + nID); clone_perfab = GameObject.Instantiate(prefab, weapon_parent.transform.position, soQua); // clone_perfab.transform.parent = weapon_parent.transform; }
void Start() { Debug.Log(name + "::Start()"); hp_slider = GetComponentInChildren <Slider>(); if (hp_slider == null) { Debug.LogError("hp_slider not found!!"); } SetPercent(); GameObject fill_obj = Trans.FindObj(gameObject, "Fill"); if (fill_obj == null) { Debug.LogError("fill_obj not found!!"); } fill_image = fill_obj.GetComponent <Image>(); }