// Start is called before the first frame update
    protected override void Start()
    {
        base.Start();
        traitNUM = (trait as Trait_NUM);

        defaultIF   = defaultText.GetComponent <InputField>();
        minIF       = minText.GetComponent <InputField>();
        maxIF       = maxText.GetComponent <InputField>();
        incrementIF = incrementText.GetComponent <InputField>();

        RefreshFields();
    }
Esempio n. 2
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    public override void SetPanel(object obj, ScrollListMonitor <Trait> monitor)
    {
        base.SetPanel(obj, monitor);

        traitNUM = trait as Trait_NUM;

        if (IsNull(traitNUM))
        {
            return;
        }

        valueInput = valueText.GetComponent <InputField>();
        Utils.SetInputFieldColors(valueInput);
        valueInput.text = traitNUM.Value;
    }