Esempio n. 1
0
        public override bool Run()
        {
            try
            {
                Definition definition = InteractionDefinition as Definition;

                TraitChip chip = TraitChipManager.CreateTraitChip(definition.mChip);
                if (chip == null)
                {
                    return(false);
                }

                Inventories.TryToMove(chip, Target);
                return(true);
            }
            catch (Exception exception)
            {
                Common.Exception(Actor, Target, exception);
                return(false);
            }
        }
Esempio n. 2
0
        protected override bool Run(SimDescription me, bool singleSelection)
        {
            List <BotChip.Item> allOptions = new List <BotChip.Item>();

            List <TraitChip> list = new List <TraitChip>();

            list = me.TraitChipManager.GetInstalledTraitChips();

            List <TraitChipName> installed = new List <TraitChipName>();

            foreach (TraitChip chip in list)
            {
                installed.Add(chip.TraitChipName);
            }

            foreach (TraitChipName name in Enum.GetValues(typeof(TraitChipName)))
            {
                TraitChipStaticData data = TraitChipManager.GetStaticElement(name);
                if (data == null)
                {
                    continue;
                }

                int count = 0;
                if (installed.Contains(data.Guid))
                {
                    count++;
                }

                allOptions.Add(new BotChip.Item(data.Guid, count));
            }

            CommonSelection <BotChip.Item> .Results selection = new CommonSelection <BotChip.Item>(Name, me.FullName, allOptions, new BotChip.AuxillaryColumn()).SelectMultiple();
            if (selection.Count == 0)
            {
                return(false);
            }

            List <TraitChipStaticData> chipsToInstall = new List <TraitChipStaticData>();

            foreach (BotChip.Item item in selection)
            {
                if (item == null)
                {
                    continue;
                }

                TraitChipName chipName = item.Value;

                TraitChipStaticData chip = TraitChipManager.GetStaticElement(chipName);
                if (chip != null)
                {
                    if (installed.Contains(chipName))
                    {
                        foreach (TraitChip chipInBot in list)
                        {
                            if (chipInBot.TraitChipName == chipName)
                            {
                                me.TraitChipManager.RemoveTraitChip(chipInBot.mTraitChipSlot);
                                chipInBot.RemoveTraitChipFromSim();
                            }
                        }
                    }
                    else
                    {
                        chipsToInstall.Add(chip);
                    }
                }
            }

            bool exceeded = false;

            foreach (TraitChipStaticData chip in chipsToInstall)
            {
                TraitChipName chipName = chip.Guid;

                TraitChip chipToUse = null;
                foreach (TraitChip inChip in me.CreatedSim.Inventory.FindAll <TraitChip>(false))
                {
                    if (inChip.TraitChipName == chipName)
                    {
                        chipToUse = inChip;
                        break;
                    }
                }

                if (chipToUse == null && me.TraitChipManager.Owner != null)
                {
                    SimDescription owner = me.TraitChipManager.Owner;
                    if (owner.CreatedSim != null && owner.CreatedSim.Inventory != null)
                    {
                        foreach (TraitChip inChip in owner.CreatedSim.Inventory.FindAll <TraitChip>(false))
                        {
                            if (inChip.TraitChipName == chipName)
                            {
                                chipToUse = inChip;
                                break;
                            }
                        }
                    }
                }

                bool created = false;
                if (chipToUse == null)
                {
                    chipToUse = TraitChipManager.CreateTraitChip(chipName);
                    if (chipToUse != null)
                    {
                        me.CreatedSim.Inventory.TryToAdd(chipToUse);
                        chipToUse.CreatorSim = me.SimDescriptionId;
                        chipToUse.SetOwner(me);
                        created = true;
                    }
                }

                if (chipToUse != null)
                {
                    int count = me.TraitChipManager.GetInstalledTraitChips().Count;
                    count++;

                    if (count > me.TraitChipManager.NumTraitSlots && me.TraitChipManager.NumTraitSlots < me.TraitChipManager.MaxNumTraitSlots)
                    {
                        me.TraitChipManager.UpgradeNumTraitChips(count);
                    }

                    int newSlot = me.TraitChipManager.GetOpenTraitChipSlot();
                    if (newSlot != -1)
                    {
                        me.TraitChipManager.AddTraitChip(chipToUse, newSlot);
                    }
                    else
                    {
                        exceeded = true;
                        if (created)
                        {
                            chipToUse.Destroy();
                        }
                        break;
                    }
                }
            }

            if (exceeded)
            {
                // tried to expand this beyond 7 but the change trait chip UI has a cow, chicken, pig and a plumbot when it encounters > 7
                Common.Notify(Common.Localize("ChangeTraitChips:MaxExceeded", me.IsFemale, new object[] { me, 7, 7 }));
            }

            return(true);
        }
Esempio n. 3
0
        public static IGameObject FetchRandomOccultTreat(OccultTypes type, bool isAlien)
        {
            if (isAlien)
            {
                InteractionDefinition      instance  = RabbitHole.StealSpaceRocks.Singleton;
                RabbitHole.StealSpaceRocks instance2 = instance as RabbitHole.StealSpaceRocks;
                if (instance2 != null)
                {
                    RabbitHole.StealSpaceRocks.SpaceRockSize weightedIndex = (RabbitHole.StealSpaceRocks.SpaceRockSize)RandomUtil.GetWeightedIndex(instance2.SSRTuning.SpaceRockWeights);
                    RockGemMetal spaceRockSize = RockGemMetal.SpaceRockSmall;
                    switch (weightedIndex)
                    {
                    case RabbitHole.StealSpaceRocks.SpaceRockSize.Small:
                        spaceRockSize = RockGemMetal.SpaceRockSmall;
                        break;

                    case RabbitHole.StealSpaceRocks.SpaceRockSize.Medium:
                        spaceRockSize = RockGemMetal.SpaceRockMedium;
                        break;

                    case RabbitHole.StealSpaceRocks.SpaceRockSize.Large:
                        spaceRockSize = RockGemMetal.SpaceRockLarge;
                        break;
                    }

                    return(RockGemMetalBase.Make(spaceRockSize, false));
                }
            }

            switch (type)
            {
            case OccultTypes.Fairy:
                PlantRarity      rarity  = (PlantRarity)RandomUtil.GetInt(0, 3);
                Quality          quality = (Quality)RandomUtil.GetInt(4, 9);
                PlayerDisclosure playerKnowledgeOfPlantableType = (rarity == PlantRarity.Common) ? PlayerDisclosure.Exposed : PlayerDisclosure.Concealed;
                IGameObject      seed = PlantHelper.CreateRandomPlantable(rarity, quality, true, playerKnowledgeOfPlantableType);

                return(seed);

            case OccultTypes.Frankenstein:
                ScrapInitParameters initData = new ScrapInitParameters(1);
                IGameObject         scrap    = GlobalFunctions.CreateObjectOutOfWorld("scrapPile", ProductVersion.EP2, null, initData);
                return(scrap);

            case OccultTypes.Genie:
                IGameObject lamp = GlobalFunctions.CreateObjectOutOfWorld("GenieLamp", ProductVersion.EP6);
                return(lamp);

            case OccultTypes.Mermaid:
                IGameObject kelp = MermadicKelp.MakeMermadicKelp(RandomUtil.CoinFlip());
                return(kelp);

            case OccultTypes.PlantSim:
                string     randomHerb = RandomUtil.GetRandomObjectFromList <string>(new List <string>(Herb.sIngredientToHerbDataMap.Keys));
                Ingredient herb       = Ingredient.Create(IngredientData.NameToDataMap[randomHerb]);
                return(herb as IGameObject);

            case OccultTypes.Robot:
                TraitChipStaticData data = RandomUtil.GetRandomObjectFromDictionary <ulong, TraitChipStaticData>(GenericManager <TraitChipName, TraitChipStaticData, TraitChip> .sDictionary);
                if (data != null)
                {
                    TraitChip chip = TraitChipManager.CreateTraitChip(data.Guid);
                    return(chip);
                }
                return(null);

            case OccultTypes.Vampire:
                IGameObject vampireTreat = null;
                if (!GameUtils.IsInstalled(ProductVersion.EP3))
                {
                    vampireTreat = Recipe.NameToRecipeHash["VampireJuiceEP7"].CreateFinishedFood(Recipe.MealQuantity.Single, Quality.Perfect);
                }
                else
                {
                    bool coinToss = RandomUtil.CoinFlip();
                    if (coinToss)
                    {
                        vampireTreat = Recipe.NameToRecipeHash["VampireJuice"].CreateFinishedFood(Recipe.MealQuantity.Single, Quality.Perfect);
                    }
                    else
                    {
                        vampireTreat = Ingredient.Create(IngredientData.NameToDataMap["VampireFruit"]);
                    }
                }
                return(vampireTreat);

            case OccultTypes.Werewolf:
                List <FishType> fish    = new List <FishType>();
                List <float>    weights = new List <float>(fish.Count);
                foreach (FishType fishType in Fish.sFishData.Keys)
                {
                    FishData data2 = Fish.sFishData[fishType];
                    if (((data2.IngredientData != null) && data2.IngredientData.CanBuyFromStore) && (data2.Level >= 0))
                    {
                        fish.Add(fishType);
                        weights.Add(1f);
                    }
                }
                int  weightedIndexFish = RandomUtil.GetWeightedIndex(weights.ToArray());
                Fish obj2 = Fish.CreateFishOfRandomWeight(fish[weightedIndexFish]);
                return(obj2 as IGameObject);

            case OccultTypes.Witch:
                if (RandomUtil.CoinFlip())
                {
                    ISoloInteractionDefinition  cdef     = TraitFunctions.ConjureApple.Singleton;
                    TraitFunctions.ConjureApple appleDef = cdef as TraitFunctions.ConjureApple;
                    if (appleDef != null)
                    {
                        return(appleDef.CreateAppleForInventory(RandomUtil.CoinFlip(), Quality.Perfect));
                    }
                }
                else
                {
                    AlchemyPotion potion = AlchemyPotion.CreateARandomPotion(RandomUtil.CoinFlip(), 0);
                    return(potion as IGameObject);
                }
                return(null);

            case OccultTypes.None:
            default:
                return(null);
            }
        }