// ------------------------------------------------------------------------------------------------------------- public override void OnInspectorGUI() { //DrawDefaultInspector(); TrainingRoomSceneData data = target as TrainingRoomSceneData; string action = EditorGUIControls.ActionButtons("Set", "Get"); switch (action) { case "Set": ActionSet(); break; case "Get": ActionGet(); break; } GUI.changed = false; data.BackgroundColor = EditorGUIControls.FieldColor("Background Color", data.BackgroundColor); data.AmbientLight = EditorGUIControls.FieldColor("Ambient Light", data.AmbientLight); GUILayout.BeginHorizontal(); data.ShadowDistance = EditorGUIControls.FieldSlider("Shadow Distance", data.ShadowDistance, 1.0f, data.MaxShadowDistance); if (GUILayout.Button("-", EditorGUIControls.SMALL_BUTTON_WIDTH)) { data.MaxShadowDistance = Mathf.Floor(Mathf.Clamp(data.MaxShadowDistance * 0.5f, 2.0f, 1000.0f)); } if (GUILayout.Button("+", EditorGUIControls.SMALL_BUTTON_WIDTH)) { data.MaxShadowDistance = Mathf.Floor(Mathf.Clamp(data.MaxShadowDistance * 2.0f, 2.0f, 1000.0f)); } GUILayout.EndHorizontal(); if (GUI.changed) { ActionSet(); } }
// ------------------------------------------------------------------------------------------------------------- private void ActionGet() { TrainingRoomSceneData data = target as TrainingRoomSceneData; data.Obtain(); }
// ------------------------------------------------------------------------------------------------------------- private void ActionSet() { TrainingRoomSceneData data = target as TrainingRoomSceneData; data.Apply(); }