void Start() { trailLengthHandler = GetComponentInParent <TrailLengthHandler>(); triggerDetection = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <TriggerDetection> (); }
void Start() { trailLengthHandler = GetComponentInParent<TrailLengthHandler>(); triggerDetection = GameObject.FindGameObjectWithTag (Tags.player).GetComponent<TriggerDetection> (); }