Esempio n. 1
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        public void GetNextTrafficLightSignal()
        {
            int randomLightSignal = rng.Next(4);

            switch (randomLightSignal)
            {
            case 0:
                signalLight = TrafficLightSignal.Green;
                break;

            case 1:
                signalLight = TrafficLightSignal.Yellow;
                break;

            case 2:
                signalLight = TrafficLightSignal.Red;
                break;

            case 3:
                signalLight = TrafficLightSignal.LeftTurnGreen;
                break;

            default:
                signalLight = TrafficLightSignal.Green;
                break;
            }
        }
    public void SwitchLight()
    {
        int enumLength   = Enum.GetNames(typeof(TrafficLightSignal)).Length;
        int currentIndex = (int)this.light;

        this.light = (TrafficLightSignal)((currentIndex + 1) % enumLength);
    }
Esempio n. 3
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 public override string TurnVehicleLeft(TrafficLightSignal currentSignal)
 {
     if (currentSignal == TrafficLightSignal.LeftTurnGreen)
     {
         int result = CheckIfStoppedBeforeTurn(VehicleMovement.TurningLeft);
         if (result == 0)
         {
             return(VehicleName + " turned left.");
         }
         else
         {
             return(VehicleName + " can only move forward after stopping! Invalid input.");
         }
     }
     else
     {
         if (CurrentMovement == VehicleMovement.Stopped)
         {
             return(VehicleName + " can only move forward after stopping! Invalid input.");
         }
         else
         {
             return(VehicleName + " can only turn left on a Left Turn Green signal.");
         }
     }
 }
Esempio n. 4
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        private static TrafficLightSignal SwitchLight(TrafficLightSignal trafficLight)
        {
            var enumLength   = Enum.GetNames(typeof(TrafficLightSignal)).Length;
            var currentIndex = (int)trafficLight;

            trafficLight = (TrafficLightSignal)((currentIndex + 1) % enumLength);
            return(trafficLight);
        }
Esempio n. 5
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    private static TrafficLightSignal SwitchTrafficLightSignal(TrafficLightSignal currentTrafficLightSignal)
    {
        var length = Enum.GetNames(typeof(TrafficLightSignal)).Length;
        var index  = (int)currentTrafficLightSignal;

        currentTrafficLightSignal = (TrafficLightSignal)((index + 1) % length);

        return(currentTrafficLightSignal);
    }
 public virtual string TurnVehicleLeft(TrafficLightSignal currentSignal)
 {
     if (currentSignal == TrafficLightSignal.LeftTurnGreen)
     {
         CurrentMovement = VehicleMovement.TurningLeft;
         return(VehicleName + " turned left.");
     }
     else
     {
         return(VehicleName + "can only turn left on a Left Turn Green signal.");
     }
 }
Esempio n. 7
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    private IEnumerator RedSignal()
    {
        isSignalCoroutineEnd = false;
        SetPedestrianColliderStatus(false);

        VisualizeTrafficLightSignal(trafficLightLogic.TrafficLightSignal);
        delay = trafficLightLogic.CalculateDelay(levelData.levelNumber);

        Debug.Log($"{gameObject.name} : {trafficLightLogic.TrafficLightSignal} : {delay}s");

        yield return(new WaitForSeconds(delay));

        previousSignal = TrafficLightSignal.RedLight;
        trafficLightLogic.TrafficLightSignal = TrafficLightSignal.YellowLight;
        SetPedestrianColliderStatus(true);
        isSignalCoroutineEnd = true;
    }
Esempio n. 8
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        public void UpdateTrafficLight()
        {
            switch (signalLight)
            {
            case TrafficLightSignal.Green:
                signalLight = TrafficLightSignal.Yellow;
                break;

            case TrafficLightSignal.Yellow:
                signalLight   = TrafficLightSignal.Red;
                redLightCount = 0;
                break;

            case TrafficLightSignal.Red:
                bool willBeRed = rng.Next(2) == 1;

                if (redLightCount == 2)
                {
                    signalLight = TrafficLightSignal.LeftTurnGreen;
                }
                else
                {
                    if (willBeRed)
                    {
                        redLightCount++;
                    }
                    else
                    {
                        signalLight = TrafficLightSignal.LeftTurnGreen;
                    }
                }
                break;

            case TrafficLightSignal.LeftTurnGreen:
                signalLight = TrafficLightSignal.Green;
                break;
            }
        }
Esempio n. 9
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    /// <summary>
    /// Activates and deactivates necessary signal blockers on traffic light
    /// </summary>
    /// <param name="trafficLightSignal">Setted traffic light signal</param>
    private void VisualizeTrafficLightSignal(TrafficLightSignal trafficLightSignal)
    {
        switch (trafficLightSignal)
        {
        case TrafficLightSignal.RedLight:
            redLightBlocker.SetActive(false);
            yellowLightBlocker.SetActive(true);
            greenLightBlocker.SetActive(true);
            break;

        case TrafficLightSignal.YellowLight:
            redLightBlocker.SetActive(true);
            yellowLightBlocker.SetActive(false);
            greenLightBlocker.SetActive(true);
            break;

        case TrafficLightSignal.GreenLight:
            redLightBlocker.SetActive(true);
            yellowLightBlocker.SetActive(true);
            greenLightBlocker.SetActive(false);
            break;
        }
    }
Esempio n. 10
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 public TrafficLight(string startLight)
 {
     this.light = (TrafficLightSignal)Enum.Parse(typeof(TrafficLightSignal), startLight);
 }