public void PopupTop(String content) { topPopupText.color = defaultColor; topPopupText.SetText(Traducer.Translate(content)); topPopupText.gameObject.SetActive(true); StartCoroutine(DelayCorouting(3, topPopupText)); }
public void OnUpgrade(int number) { Player player = GameSingleton.Instance.GetPlayer(); Player.Gamemode playerGamemode = player.gamemode; int gold = player.gamemode == Player.Gamemode.LEVEL ? player.gold : player.arcadeGold; if (gold >= _currentCost) { if (playerGamemode == Player.Gamemode.LEVEL) { player.gold -= _currentCost; } else { player.arcadeGold -= _currentCost; } StoreUnit upgradedUnit = (number == 1) ? _unit.upgrades[0] : _unit.upgrades[1]; Popups.instance.Popup(Traducer.Translate("Upgraded ") + Traducer.Translate(_unit.name) + Traducer.Translate(" to ") + Traducer.Translate( upgradedUnit.name)); _inventory.RemoveUnit(_unit); _inventory.AddItem(upgradedUnit); ToggleUpgradePannel(); GameSingleton.Instance.uiManager.descriptionBox.SetActive(false); } else { Popups.instance.Popup(Traducer.Translate("Not enough gold!"), Color.red); GameSingleton.Instance.uiManager.descriptionBox.SetActive(false); ToggleUpgradePannel(); } }
public void Popup(String content, Color color) { popupText.color = color; popupText.SetText(Traducer.Translate(content)); popupText.gameObject.SetActive(true); StartCoroutine(DelayCorouting(3, popupText)); }
public void BuyItem() { Player player = GameSingleton.Instance.GetPlayer(); Player.Gamemode playerGamemode = player.gamemode; int gold = player.gamemode == Player.Gamemode.LEVEL ? player.gold : player.arcadeGold; if (gold >= item.price) { if (playerGamemode == Player.Gamemode.LEVEL) { player.gold -= item.price; } else { player.arcadeGold -= item.price; } ItemSlot boughtSlot = inventoryPrefab; boughtSlot.item = item; boughtSlot.icon.sprite = icon.sprite; boughtSlot.itemName.SetText(itemName.text); _inventory.AddItem(boughtSlot.item); GameSingleton.Instance.soundManager.Play("Buy"); _popup.Popup(Traducer.Translate("Bought ") + Traducer.Translate(item.name) + "!"); } else { _popup.Popup(Traducer.Translate("Not enough gold!"), Color.red); } }
public void UpdateUiEquipment(Equipment equipment) { var addedItem = Instantiate(prefabSlot, equipmentsParent, false); addedItem.item = equipment; addedItem.itemName.SetText(Traducer.Translate(equipment.itemName)); addedItem.icon.sprite = equipment.icon; }
private void Start() { Size = "50"; Money = "200"; Dropdown dropdown = UIToolSelect.GetComponent <Dropdown>(); dropdown.options[0].text = Traducer.Translate("Brush"); dropdown.options[1].text = Traducer.Translate("Difficulty Brush"); }
public void EnterItem() { _descriptionBox.SetActive(true); Item item = (isUpgrade) ? upgradeManager.GetUnit(isFirstUpgrade) : GetComponent <ItemSlot>().item;; _description.SetText(Traducer.Translate(item.description)); _isTouchingItem = true; }
public void UpdateUiConsumable(Consumable consumable) { var addedItem = Instantiate(prefabSlot, itemsParent, false); addedItem.item = consumable; addedItem.itemName.SetText(Traducer.Translate(consumable.itemName)); addedItem.icon.sprite = consumable.icon; _consumableSlots.Add(addedItem); }
public void UpdateUiUnit(StoreUnit unit) { ItemSlot targetSlot = (unit.upgrades.Count > 0) ? unitPrefabSlot : prefabSlot; var addedItem = Instantiate(targetSlot, unitsParent, false); addedItem.item = unit; addedItem.itemName.SetText(Traducer.Translate(unit.itemName)); addedItem.icon.sprite = unit.icon; _unitSlots.Add(addedItem); }
public void save() { if (map != null) { map.Save(); Popups.instance.Popup(Traducer.Translate("Map saved!")); } else { Popups.instance.Popup(Traducer.Translate("Select settings first!"), Color.red); } }
//par défaut a un nom, prix, sprite, tu peux ajouter d'autre type en faisant des variables public comme healAmount ici public override void Use() { if (UnitLibData.selectedUnit != null) { UnitLibData.selectedUnit.AddEffect(0, 3, 10f); base.Use(); } else { Popups.instance.PopupTop(Traducer.Translate("Select a unit first."), Color.red); } }
private void UpdateUiUnits() { List <StoreUnit> shopUnits = _shop.shopUnits; for (int i = 0; i < shopUnits.Count; i++) { ItemSlot addedItem = Instantiate(prefabSlot, unitsParent, false); addedItem.item = shopUnits[i]; addedItem.itemName.SetText(Traducer.Translate(shopUnits[i].itemName)); addedItem.icon.sprite = shopUnits[i].icon; addedItem.price.SetText(shopUnits[i].price.ToString()); } }
private void UpdateUiItems() { List <Consumable> shopConsummables = _shop.shopConsummables; for (int i = 0; i < shopConsummables.Count; i++) { ItemSlot addedItem = Instantiate(prefabSlot, itemsParent, false); addedItem.item = shopConsummables[i]; addedItem.itemName.SetText(Traducer.Translate(shopConsummables[i].itemName)); addedItem.icon.sprite = shopConsummables[i].icon; addedItem.price.SetText(shopConsummables[i].price.ToString()); } }
public override void Use() { if (UnitLibData.selectedUnit != null) { UnitLibData.selectedUnit.AddEffect(1, level, 1000); //UnitLibData.selectedUnit.AddEquipment(1,level, this); base.Use(); } else { Popups.instance.Popup(Traducer.Translate("No Unit Selected!"), Color.red); }//TODO gérer un message d'erreur }
public void Fight() { int playerCount = FindObjectsOfType <PlayerUnit>().Length; if (playerCount == 0) { Popups.instance.Popup(Traducer.Translate("At least one unit must be placed first"), Color.red); return; } systemUnit.SetRunning(true); fightButton.SetActive(false); //shopPanel.SetActive(false); GameSingleton.Instance.StartFight(); }
public void loadMap() { if (currentSel != null) { GameSingleton.Instance.filename = currentSel; GameSingleton.Instance.soundManager.StopPlayingAllMusics(); GameSingleton.Instance.soundManager.Play("Level theme"); //set player gold with settings added during map creation UnityEngine.SceneManagement.SceneManager.LoadScene(6); } else { Popups.instance.Popup(Traducer.Translate("Please select a level."), Color.red); } }
public void SetUIUnits(StoreUnit storeUnit) { GameSingleton.Instance.uiManager.inventoryUi.UpdateGold(); _currentCost = storeUnit.upgradeCost; UpdateCost(_currentCost); _unit = storeUnit; unitName.SetText(Traducer.Translate(storeUnit.name)); unitImage.sprite = storeUnit.icon; unitUpgrade1Name.SetText(Traducer.Translate(storeUnit.upgrades[0].name)); unitUpgrade1Image.sprite = storeUnit.upgrades[0].icon; unitUpgrade2Name.SetText(Traducer.Translate(storeUnit.upgrades[1].name)); unitUpgrade2Image.sprite = storeUnit.upgrades[1].icon; ToggleUpgradePannel(); }
public void UpdateConnecteIndication() { if (connecteIndication != null) { string token = GameSingleton.Instance.GetPlayer().token; if (string.IsNullOrEmpty(token) || token.Length < 8) { connecteIndication.text = Traducer.Translate("Not connected"); connecteIndication.color = Color.white; } else { connecteIndication.text = Traducer.Translate("Connected"); connecteIndication.color = Color.green; } } }
//par défaut a un nom, prix, sprite, tu peux ajouter d'autre type en faisant des variables public comme healAmount ici public override void Use() { if (UnitLibData.selectedUnit != null) { for (int i = 0; i < UnitLibData.selectedUnit.entityCount; i++) { if (UnitLibData.selectedUnit.GetEntity(i) != null && UnitLibData.selectedUnit.GetEntity(i).GetLife() > 0) // REGEN IF LIFE > 0 { UnitLibData.selectedUnit.GetEntity(i).SetLife(UnitLibData.selectedUnit.GetEntity(i).GetLife() + (UnitLibData.selectedUnit.GetEntity(i).GetMaxLife() / 2)); } } base.Use(); } else { Popups.instance.PopupTop(Traducer.Translate("Select a unit first."), Color.red); } }
private void ProcessConnectionResult(UnityWebRequest www) { if (www.isNetworkError || www.isHttpError) { } else { string result = www.downloadHandler.text; if (result.Contains("NOK")) { GameObject password = connectionPanel.transform.Find("PasswordInput").gameObject; InputField passwordIn = password.GetComponent <InputField>(); passwordIn.text = ""; Popups.instance.Popup(Traducer.Translate("Wrong identifications!"), Color.red); } else { GameSingleton.Instance.GetPlayer().token = result; PlayerPrefs.Save(); connectionPanel.gameObject.SetActive(false); background.SetActive(false); } } }
// Called when the item is pressed in the inventory public virtual void Use() { Popups.instance.Popup(Traducer.Translate("using ") + Traducer.Translate(itemName)); }
public void LoadScene(string sceneName) { Player player = GameSingleton.Instance.GetPlayer(); SoundManager soundManager = GameSingleton.Instance.soundManager; PoolManager.PoolManager.Instance().ReleaseAll(); switch (sceneName) { case "Menu": //soundManager.StopPlaying("Level theme"); soundManager.StopPlayingAllMusics(); soundManager.Play("Menu"); if (player.gamemode != Player.Gamemode.LEVEL) { player.arcadeModeInventory.Clear(); Shop.Instance.ClearShop(); player.arcadeGold = 150; player.currentLevelArcade = 0; } else { player.storyModeInventory = player.inventoryBackup; player.gold = player.goldStartLevel; //player.storyModeInventory.Clear(); } player.gamemode = Player.Gamemode.NONE; UnitySceneManager.LoadScene(_storedScenesIds[sceneName]); break; case "StoryMode": if (player.gamemode == Player.Gamemode.LEVEL) // button restart { player.storyModeInventory = player.inventoryBackup; player.gold = player.goldStartLevel; } Shop.Instance.ClearShop(); player.gamemode = Player.Gamemode.LEVEL; soundManager.StopPlayingAllMusics(); //soundManager.StopPlaying("Menu"); soundManager.Play("Level theme"); UnitySceneManager.LoadScene(_storedScenesIds[sceneName]); break; case "freeMode": string token = player.token; if (string.IsNullOrEmpty(token) || token.Length < 8) { Popups.instance.Popup(Traducer.Translate("Not connected!"), Color.red); } else { GameSingleton.Instance.tokenManager.CheckToken(token, "scene.load.freeMode"); Shop.Instance.ClearShop(); player.currentLevelArcade = 0; player.arcadeModeInventory.Clear(); player.arcadeGold = 150; player.gamemode = Player.Gamemode.ARCADE; soundManager.StopPlayingAllMusics(); soundManager.Play("Level theme"); UnitySceneManager.LoadScene(_storedScenesIds[sceneName]); } break; case "loadLvl": GameSingleton.Instance.GetPlayer().gamemode = Player.Gamemode.PERSONNALIZED; player.arcadeModeInventory.Clear(); player.arcadeGold = 150; UnitySceneManager.LoadScene(_storedScenesIds[sceneName]); break; case "creator": UnitySceneManager.LoadScene(_storedScenesIds[sceneName]); break; } }
public void DoClick() { if (!_uiManager && GameSingleton.Instance && GameSingleton.Instance.uiManager) { _uiManager = GameSingleton.Instance.uiManager; } else if (_uiManager) { if (_uiManager.upgradePanel.activeSelf || _uiManager.pausePanel.activeSelf || GameSingleton.Instance.endGamePanel.winMessage.IsActive() || GameSingleton.Instance.endGamePanel.loseMessage.IsActive() || GameSingleton.Instance.endGamePanel.endMessage.IsActive() || GameSingleton.Instance.cameraController.isZooming) { _uiActivated = true; } else { _uiActivated = false; } /* if (_uiManager.inventoryPanel.activeSelf || _uiManager.shopPanel.activeSelf || * _uiManager.upgradePanel.activeSelf || _uiManager.pausePanel.activeSelf || * GameSingleton.Instance.endGamePanel.winMessage.IsActive() || * GameSingleton.Instance.endGamePanel.loseMessage.IsActive()) _uiActivated = true; * else * _uiActivated = false;*/ } Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; Inventory inventory = GameSingleton.Instance.GetPlayer().gamemode == Player.Gamemode.LEVEL ? GameSingleton.Instance.GetPlayer().storyModeInventory : GameSingleton.Instance.GetPlayer().arcadeModeInventory; // Placement d'une unité de l'inventaire if (inventory.selectedStoreUnit != null && Physics.Raycast(ray, out hit, 100f, 1 << 8)) { Vector3 position = new Vector3(Mathf.Floor(hit.point.x) + 0.5f, YPos, Mathf.Floor(hit.point.z) + 0.5f); bool isPlaceable = CheckPlaceable(); if (isPlaceable && !_uiActivated) { StoreUnit unit = inventory.selectedStoreUnit; SpawnUnit(unit.entityType, playerUnitPrefab, position); inventory.RemoveUnit(unit); inventory.selectedStoreUnit = null; } else { Popups.instance.PopupTop(Traducer.Translate("Unit is not placeable here, please try somewhere else"), Color.red); } } // Fight start if (!isRunning) { return; } if (_uiActivated) { return; } // Allied Unit selection if (Physics.Raycast(ray, out hit, 100f, 1 << 9)) { if (UnitLibData.selectedUnit != null) { DeselectUnit(); } SelectUnit(hit.transform.GetComponentInParent <PlayerUnit>()); } else if (UnitLibData.selectedUnit != null) { // Click on ground if (Physics.Raycast(ray, out hit, 100f, 1 << 8)) { bool placeable = CheckPlaceable(); if (placeable) { UnitLibData.selectedUnit.SetTargetPosition(TerrainGrid.Instance.cursor.transform.position); DeselectUnit(); } } } }
public void UseItem() { item.Use(); _popup.Popup(Traducer.Translate("Used ") + Traducer.Translate(item.name) + "!"); }