Esempio n. 1
0
        public override void OnSubmit()
        {
            SourceCharacter.HasTraded = true;
            SourceCharacter.HasMoved  = true;
            if (CurrentSide == Side.SOURCE)
            {
                TradeMenuItem tradeMenuItem = TradeSourceMenuItems[SourceItemsIndex];
                _ = SourceCharacter.Items.Remove(tradeMenuItem.Item);
                _ = TradeSourceMenuItems.Remove(tradeMenuItem);
                DestinationCharacter.Items.Add(tradeMenuItem.Item);
                TradeDestinationMenuItems.Add(new TradeMenuItem(TradeDestinationPanel, tradeMenuItem.Item));
                Destroy(tradeMenuItem.Text.gameObject);

                if (SourceCharacter.Items.Count == 0)
                {
                    CurrentSide = Side.DESTINATION;
                    SetItemsTextsIndex(TradeDestinationMenuItems, ref _destinationItemsIndex);
                }
                else
                {
                    Debug.LogFormat("Setting source index from {0} to {1}", SourceItemsIndex, Mathf.Min(SourceItemsIndex, TradeSourceMenuItems.Count - 1));
                    SetItemsTextsIndex(TradeSourceMenuItems, ref _sourceItemsIndex, Mathf.Min(SourceItemsIndex, TradeSourceMenuItems.Count - 1));
                }
            }
            else
            {
                TradeMenuItem tradeMenuItem = TradeDestinationMenuItems[DestinationItemsIndex];
                _ = DestinationCharacter.Items.Remove(tradeMenuItem.Item);
                _ = TradeDestinationMenuItems.Remove(tradeMenuItem);
                SourceCharacter.Items.Add(tradeMenuItem.Item);
                TradeSourceMenuItems.Add(new TradeMenuItem(TradeSourcePanel, tradeMenuItem.Item));
                Destroy(tradeMenuItem.Text.gameObject);

                if (DestinationCharacter.Items.Count == 0)
                {
                    CurrentSide = Side.SOURCE;
                    SetItemsTextsIndex(TradeSourceMenuItems, ref _sourceItemsIndex);
                }
                else
                {
                    SetItemsTextsIndex(TradeDestinationMenuItems, ref _destinationItemsIndex, Mathf.Min(DestinationItemsIndex, TradeDestinationMenuItems.Count - 1));
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Show the trade detail panel between two characters
        /// </summary>
        /// <param name="sourceCharacter"></param>
        /// <param name="destinationCharacter"></param>
        public void Show(Character sourceCharacter, Character destinationCharacter)
        {
            SourceCharacter = sourceCharacter;
            SourceText.text = sourceCharacter.CharacterName;
            Debug.LogFormat("Source character: {0} with {1} items", sourceCharacter, sourceCharacter.Items.Count);

            DestinationCharacter = destinationCharacter;
            DestinationText.text = destinationCharacter.CharacterName;
            Debug.LogFormat("Destination character: {0} with {1} items", destinationCharacter, destinationCharacter.Items.Count);

            foreach (Item item in sourceCharacter.Items)
            {
                Debug.LogFormat("Adding source item {0}", item);
                TradeSourceMenuItems.Add(new TradeMenuItem(TradeSourcePanel, item));
            }

            foreach (Item item in destinationCharacter.Items)
            {
                Debug.LogFormat("Adding destination item {0}", item);
                TradeDestinationMenuItems.Add(new TradeMenuItem(TradeDestinationPanel, item));
            }

            if (SourceCharacter.Items.Count > 0)
            {
                CurrentSide = Side.SOURCE;
                SetItemsTextsIndex(TradeSourceMenuItems, ref _sourceItemsIndex);
            }
            else if (DestinationCharacter.Items.Count > 0)
            {
                CurrentSide = Side.DESTINATION;
                SetItemsTextsIndex(TradeDestinationMenuItems, ref _destinationItemsIndex);
            }
            else
            {
                Debug.LogError("Neither character has items to trade.");
            }

            transform.position = sourceCharacter.transform.position;

            Focus();
            transform.gameObject.SetActive(true);
        }