public static TradeAge.Client.Entity.Character.SimplePlayer Read(PacketReader reader) { TradeAge.Client.Entity.Character.SimplePlayer ret = new TradeAge.Client.Entity.Character.SimplePlayer(); ret.Name = reader.ReadUTF8String(); ret.Postion = reader.ReadStruct <DogSE.Common.Vector3>(); ret.Direction = reader.ReadStruct <DogSE.Common.Vector3>(); ret.Id = reader.ReadInt32(); ret.AccountId = reader.ReadInt32(); ret.Sex = (TradeAge.Client.Entity.Character.Sex)reader.ReadByte(); return(ret); }
public static TradeAge.Client.Entity.Character.SimplePlayer Read(PacketReader reader) { TradeAge.Client.Entity.Character.SimplePlayer ret = new TradeAge.Client.Entity.Character.SimplePlayer(); ret.Name = reader.ReadUTF8String(); ret.Postion = Vector3ReadProxy.Read(reader); ret.Rotation = QuaternionReadProxy.Read(reader); ret.Speed = reader.ReadFloat(); ret.Id = reader.ReadInt32(); ret.AccountId = reader.ReadInt32(); ret.Sex = (TradeAge.Client.Entity.Character.Sex)reader.ReadByte(); return(ret); }
public static TradeAge.Client.Entity.Character.SimplePlayer Read(PacketReader reader) { TradeAge.Client.Entity.Character.SimplePlayer ret = new TradeAge.Client.Entity.Character.SimplePlayer(); ret.Name = reader.ReadUTF8String(); ret.Postion = reader.ReadStruct <DogSE.Common.Vector3>(); ret.Direction = reader.ReadStruct <DogSE.Common.Vector3>(); ret.Id = reader.ReadInt32(); ret.AccountId = reader.ReadInt32(); ret.Sex = (TradeAge.Client.Entity.Character.Sex)reader.ReadByte(); return ret; }
internal abstract void OnSpriteEnter(TradeAge.Client.Entity.Character.SimplePlayer SimplePlayer);
public static TradeAge.Client.Entity.Character.SimplePlayer Read(PacketReader reader) { TradeAge.Client.Entity.Character.SimplePlayer ret = new TradeAge.Client.Entity.Character.SimplePlayer(); ret.Name = reader.ReadUTF8String(); ret.Postion = Vector3ReadProxy.Read(reader); ret.Rotation = QuaternionReadProxy.Read(reader); ret.Speed = reader.ReadFloat(); ret.Id = reader.ReadInt32(); ret.AccountId = reader.ReadInt32(); ret.Sex = (TradeAge.Client.Entity.Character.Sex)reader.ReadByte(); return ret; }
internal abstract void OnEnterSceneInfo(TradeAge.Client.Entity.Character.SimplePlayer player);