public Event(TrackingManager.EventTag tag, float time, Vector3 loc) { this._tag = tag; this._time = time; this._currentLocation = loc; }
public Vector3 _currentLocation; //the player location at the time //default event constructors public Event() { this._tag = TrackingManager.EventTag.None; this._time = 0; this._currentLocation = new Vector3(0, 0, 0); }