Esempio n. 1
0
        private static void DodgeWithAbilities(TrackedCurveProjectile projectile)
        {
            var timeToImpact = projectile.EstimatedImpact - Time.time;

            if (PlayerIsSafe(timeToImpact))
            {
                return;
            }
            foreach (var ability in AbilityDatabase.GetDodge(LocalPlayer.Instance.CharName).OrderBy(a => a.Priority))
            {
                if (!ability.UseInEvade || timeToImpact > ability.CastTime + 0.25f || timeToImpact < ability.CastTime + 0.05f)
                {
                    continue;
                }
                if (ability.ShouldUse() && ability.IsReady() && ability.GetDanger() <= projectile.Data.GetDanger())
                {
                    if (ability.NeedsSelfCast)
                    {
                        LocalPlayer.PressAbility(ability.AbilitySlot, true);
                    }
                    else
                    {
                        LocalPlayer.PressAbility(ability.AbilitySlot, true);
                    }

                    return;
                }
            }
        }
Esempio n. 2
0
        private static bool CanDodge(TrackedCurveProjectile projectile)
        {
            var timeToDodge = (projectile.Data.Radius + LocalPlayer.Instance.MapCollision.MapCollisionRadius -
                               LocalPlayer.Instance.Distance(projectile.ClosestPoint)) / 3.4f;

            return(projectile.EstimatedImpact - Time.time < timeToDodge);
        }