protected virtual void TransitionFinished() { Finished = true; if (TrackToPlay != null) { TrackToPlay.Volume = TargetVolume; } TrackToStop.Dispose(); }
public virtual void ContinueToPlay() { _inPause = false; TrackToPlay.Play(); TrackToStop.Play(); }
public virtual void Pause() { _inPause = true; TrackToPlay.Pause(); TrackToStop.Pause(); }