Esempio n. 1
0
    public void BuildObject()
    {
        int        index = GetIndex();
        GameObject obj   = new GameObject();

        obj.AddComponent <TrackNode> ();
        obj.name = "TrackNode" + (index + 1);
        obj.transform.SetParent(transform.parent, true);
        TrackNode trackNode = obj.GetComponent <TrackNode>();

        trackNode.Init(this);
#if UNITY_EDITOR
        UnityEditor.Selection.activeGameObject = obj;
#endif
    }