public void Init() { carMaterial = new MaterialBuilder() .Build() .SetName("Car Material") .Attach(new Shader("Shaders\\Cars\\vert.glsl", ShaderType.VertexShader)) .Attach(new Shader("Shaders\\Cars\\Frag.glsl", ShaderType.FragmentShader)) .Link() .GetMaterial(); testMesh = MeshLoader.LoadAsset("Content\\Cars\\" + car + "\\model.obj"); wheelMesh = MeshLoader.LoadAsset("Content\\Cars\\wheel01.obj"); testTexture = TextureLoader.LoadAsset("Content\\Cars\\" + car + "\\texture.png"); decalTexture = TextureLoader.LoadAsset("Content\\Cars\\" + car + "\\decal.png"); decalTexture.textureUnit = TextureUnit.Texture1; using (var streamReader = new StreamReader("Content\\Cars\\" + car + "\\data.json")) data = Newtonsoft.Json.JsonConvert.DeserializeObject <VehicleData>(streamReader.ReadToEnd()); engineSound = TrackLoader.LoadAsset("Content\\Cars\\" + car + "\\engine.wav"); engineSound.OnPlaybackStop += (s, e) => { engineSound.PlayBeginning(); }; engineSound.Play(); // Rolling resistance is always (max speed) * drag, with max speed in metres per second data.rollingResistance = (data.maxSpeed / MPH_CONST) * data.drag; }
public async Task loadAndPlay(string query, IGuild guild) { List <AudioTrack> tracks; // If query is Url if (Uri.IsWellFormedUriString(query, UriKind.Absolute)) { Console.WriteLine(query + " is url"); tracks = await TrackLoader.LoadAudioTrack(query, fromUrl : true); } else { Console.WriteLine(query + " is not url"); tracks = await TrackLoader.LoadAudioTrack(query, fromUrl : false); } if (tracks.Count == 0) { return; } Console.WriteLine("Loaded " + tracks.Count + " entri(es)"); GuildVoiceState voiceState = MusicManager.GetGuildVoiceState(guild); foreach (AudioTrack track in tracks) { //await voiceState.Scheduler.EnqueueAsync(track); voiceState.Scheduler.Enqueue(track); Console.WriteLine("Enqueued " + track.TrackInfo.Title); } }
private void beginAudioLoad() { if (trackLoader != null) { Preview = trackLoader.Preview; Playing.TriggerChange(); return; } loading = true; LoadComponentAsync(trackLoader = new TrackLoader($"https://b.ppy.sh/preview/{BeatmapSet.OnlineBeatmapSetID}.mp3"), d => { // We may have been replaced by another loader if (trackLoader != d) { return; } Preview = d?.Preview; updatePreviewTrack(Playing); loading = false; Add(trackLoader); }); }
private void beginAudioLoad() { if (trackLoader != null) { return; } loading = true; Add(new AsyncLoadWrapper(trackLoader = new TrackLoader($"https://b.ppy.sh/preview/{BeatmapSet.OnlineBeatmapSetID}.mp3") { OnLoadComplete = d => { // we may have been replaced by another loader if (trackLoader != d) { return; } Preview = (d as TrackLoader)?.Preview; Playing.TriggerChange(); loading = false; }, })); }
public async Task <AudioTrack> LoadAndPlay(string query, IGuild guild) { List <AudioTrack> tracks; // If query is Url bool wellFormedUri = Uri.IsWellFormedUriString(query, UriKind.Absolute); tracks = await TrackLoader.LoadAudioTrack(query, fromUrl : wellFormedUri).ConfigureAwait(false); if (tracks.Count == 0) { return(null); } Console.WriteLine("Loaded " + tracks.Count + " entri(es)"); GuildVoiceState voiceState = GetVoiceState(guild); foreach (AudioTrack track in tracks) { Console.WriteLine("Enqueue " + track.Info.Title); await voiceState.Scheduler.Enqueue(track); return(track); } return(null); }
/// <summary> /// Creates the looping stream using earlier set looping values. /// </summary> /// <returns>The looping music stream.</returns> public WaveStream CreateStream() { var stream = new LoopStream(TrackLoader.LoadStream(Track.GetFullPath())); stream.SetStreamPoints( TrackStart, StreamLoopStart != -1 ? StreamLoopStart : TrackStart, StreamLoopEnd != -1 ? StreamLoopEnd : TrackEnd, TrackEnd ); stream.TotalLoops = Loops; return(stream); }
public bool FeasibilityCheck() { // check feasibility foreach (TrackChromosome c in pop) { c.SetFeasable(TrackLoader.Check(c)); } for (int i = 0; i < pop_size; i++) { if (pop[i].IsFeasable()) { feasable.Add(pop[i]); } else { unfeasable.Add(pop[i]); } } return(feasable.Count > 0); }