// Use this for initialization void Start() { Aim = GameObject.Find("Aim") as GameObject; camera = GameObject.Find("Main Camera").camera; GameObject trackerManObj = GameObject.Find("SceneScriptBinder"); trackMan = trackerManObj.GetComponent <TrackDataManager> (); trackMan.startNewSequence(); _isdead = false; }
// Use this for initialization void Awake() { //GameObject.Find("ScriptBinder").GetComponent<>; sceneTrackData = new TrackDataManager(); }