Esempio n. 1
0
        public void EndToEndTest()
        {
            // Arrange.
            var device       = new Device();
            var logger       = new TracefileBuilder(device);
            var expectedData = RenderScene(device);

            var stringWriter = new StringWriter();

            logger.WriteTo(stringWriter);

            var loggedJson = stringWriter.ToString();
            var logReader  = new StringReader(loggedJson);
            var tracefile  = Tracefile.FromTextReader(logReader);

            // Act.
            var swapChainPresenter = new RawSwapChainPresenter();
            var replayer           = new Replayer(
                tracefile.Frames[0], tracefile.Frames[0].Events.Last(),
                swapChainPresenter);

            replayer.Replay();
            var actualData = swapChainPresenter.Data;

            // Assert.
            Assert.That(actualData, Is.EqualTo(expectedData));
        }
Esempio n. 2
0
 public IDocument Create(string path)
 {
     using (var reader = new StreamReader(File.OpenRead(path)))
     {
         var tracefile = Tracefile.FromTextReader(reader);
         return(new TracefileViewerViewModel(_selectionService, path, tracefile));
     }
 }
Esempio n. 3
0
        public TracefileBuilder(
            Device device,
            int?renderTargetViewID = null, int?renderTargetArrayIndex = null,
            int?pixelX             = null, int?pixelY = null)
        {
            _tracefile = new Tracefile();

            Func <OperationType, DiagnosticEventHandler> makeHandler = type =>
                                                                       (sender, e) => LogOperation(type, e.Arguments);

            device.CreatingBlendState         += makeHandler(OperationType.DeviceCreateBlendState);
            device.CreatingBuffer             += makeHandler(OperationType.DeviceCreateBuffer);
            device.CreatingDepthStencilState  += makeHandler(OperationType.DeviceCreateDepthStencilState);
            device.CreatingDepthStencilView   += makeHandler(OperationType.DeviceCreateDepthStencilView);
            device.CreatingGeometryShader     += makeHandler(OperationType.DeviceCreateGeometryShader);
            device.CreatingInputLayout        += makeHandler(OperationType.DeviceCreateInputLayout);
            device.CreatingPixelShader        += makeHandler(OperationType.DeviceCreatePixelShader);
            device.CreatingRasterizerState    += makeHandler(OperationType.DeviceCreateRasterizerState);
            device.CreatingRenderTargetView   += makeHandler(OperationType.DeviceCreateRenderTargetView);
            device.CreatingSamplerState       += makeHandler(OperationType.DeviceCreateSamplerState);
            device.CreatingShaderResourceView += makeHandler(OperationType.DeviceCreateShaderResourceView);
            device.CreatingSwapChain          += makeHandler(OperationType.DeviceCreateSwapChain);
            device.CreatingTexture1D          += makeHandler(OperationType.DeviceCreateTexture1D);
            device.CreatingTexture2D          += makeHandler(OperationType.DeviceCreateTexture2D);
            device.CreatingTexture3D          += makeHandler(OperationType.DeviceCreateTexture3D);
            device.CreatingVertexShader       += makeHandler(OperationType.DeviceCreateVertexShader);

            var deviceContext = device.ImmediateContext;

            deviceContext.ClearingDepthStencilView += makeHandler(OperationType.DeviceContextClearDepthStencilView);
            deviceContext.ClearingRenderTargetView += makeHandler(OperationType.DeviceContextClearRenderTargetView);
            deviceContext.Drawing            += makeHandler(OperationType.DeviceContextDraw);
            deviceContext.DrawingIndexed     += makeHandler(OperationType.DeviceContextDrawIndexed);
            deviceContext.DrawingInstanced   += makeHandler(OperationType.DeviceContextDrawInstanced);
            deviceContext.GeneratingMips     += makeHandler(OperationType.DeviceContextGenerateMips);
            deviceContext.Presenting         += makeHandler(OperationType.DeviceContextPresent);
            deviceContext.SettingBufferData  += makeHandler(OperationType.DeviceContextSetBufferData);
            deviceContext.SettingTextureData += makeHandler(OperationType.DeviceContextSetTextureData);

            var inputAssemblerStage = deviceContext.InputAssembler;

            inputAssemblerStage.SettingInputLayout       += makeHandler(OperationType.InputAssemblerStageSetInputLayout);
            inputAssemblerStage.SettingPrimitiveTopology += makeHandler(OperationType.InputAssemblerStageSetPrimitiveTopology);
            inputAssemblerStage.SettingVertexBuffers     += makeHandler(OperationType.InputAssemblerStageSetVertexBuffers);
            inputAssemblerStage.SettingIndexBuffer       += makeHandler(OperationType.InputAssemblerStageSetIndexBuffer);

            inputAssemblerStage.ProcessedVertex += (sender, e) =>
            {
                var lastEvent = _currentFrame.Events.Last();
                lastEvent.InputAssemblerOutputs.Add(e.Vertex);
            };

            var vertexShaderStage = deviceContext.VertexShader;

            vertexShaderStage.SettingShader          += makeHandler(OperationType.VertexShaderStageSetShader);
            vertexShaderStage.SettingConstantBuffers += makeHandler(OperationType.VertexShaderStageSetConstantBuffers);
            vertexShaderStage.SettingSamplers        += makeHandler(OperationType.VertexShaderStageSetSamplers);
            vertexShaderStage.SettingShaderResources += makeHandler(OperationType.VertexShaderStageSetShaderResources);

            var geometryShaderStage = deviceContext.GeometryShader;

            geometryShaderStage.SettingShader          += makeHandler(OperationType.GeometryShaderStageSetShader);
            geometryShaderStage.SettingConstantBuffers += makeHandler(OperationType.GeometryShaderStageSetConstantBuffers);
            geometryShaderStage.SettingSamplers        += makeHandler(OperationType.GeometryShaderStageSetSamplers);
            geometryShaderStage.SettingShaderResources += makeHandler(OperationType.GeometryShaderStageSetShaderResources);

            var rasterizerStage = deviceContext.Rasterizer;

            rasterizerStage.SettingState     += makeHandler(OperationType.RasterizerStageSetState);
            rasterizerStage.SettingViewports += makeHandler(OperationType.RasterizerStageSetViewports);

            var pixelShaderStage = deviceContext.PixelShader;

            pixelShaderStage.SettingShader          += makeHandler(OperationType.PixelShaderStageSetShader);
            pixelShaderStage.SettingConstantBuffers += makeHandler(OperationType.PixelShaderStageSetConstantBuffers);
            pixelShaderStage.SettingSamplers        += makeHandler(OperationType.PixelShaderStageSetSamplers);
            pixelShaderStage.SettingShaderResources += makeHandler(OperationType.PixelShaderStageSetShaderResources);

            var outputMergerStage = deviceContext.OutputMerger;

            outputMergerStage.SettingDepthStencilState     += makeHandler(OperationType.OutputMergerStageSetDepthStencilState);
            outputMergerStage.SettingDepthStencilReference += makeHandler(OperationType.OutputMergerStageSetDepthStencilReference);
            outputMergerStage.SettingBlendState            += makeHandler(OperationType.OutputMergerStageSetBlendState);
            outputMergerStage.SettingBlendFactor           += makeHandler(OperationType.OutputMergerStageSetBlendFactor);
            outputMergerStage.SettingBlendSampleMask       += makeHandler(OperationType.OutputMergerStageSetBlendSampleMask);
            outputMergerStage.SettingTargets += makeHandler(OperationType.OutputMergerStageSetTargets);

            if (pixelX != null && pixelY != null)
            {
                deviceContext.ClearingRenderTargetView += (sender, e) =>
                {
                    if ((int)e.Arguments[0] != renderTargetViewID)
                    {
                        return;
                    }
                    var color = (Color4)e.Arguments[1];
                    AddPixelEvent(new SimpleEvent(color.ToNumber4()));
                };

                // TODO: Can't use this because it only works for the back buffer.
                //rasterizerStage.FragmentFilter = (x, y) => x == pixelX.Value && y == pixelY.Value;

                outputMergerStage.ProcessedPixel += (sender, e) =>
                {
                    if (e.X != pixelX || e.Y != pixelY || e.RenderTargetArrayIndex != renderTargetArrayIndex)
                    {
                        return;
                    }

                    // TODO: Support multiple render targets.
                    DepthStencilView depthStencilView; RenderTargetView[] renderTargetViews;
                    outputMergerStage.GetTargets(out depthStencilView, out renderTargetViews);
                    if (renderTargetViews[0].ID != renderTargetViewID)
                    {
                        return;
                    }

                    var activeShader = (geometryShaderStage.Shader != null)
                        ? (ShaderBase)geometryShaderStage.Shader
                        : vertexShaderStage.Shader;

                    AddPixelEvent(new DrawEvent
                    {
                        Vertices = e.Vertices.Select(x => new DrawEventVertex
                        {
                            VertexID             = x.VertexID,
                            PreVertexShaderData  = MapVertexShaderData(x.InputData, activeShader.Bytecode.InputSignature),
                            PostVertexShaderData = MapVertexShaderData(x.OutputData, activeShader.Bytecode.OutputSignature)
                        }).ToArray(),
                        PrimitiveID     = e.PrimitiveID,
                        X               = e.X,
                        Y               = e.Y,
                        PixelShader     = e.PixelShader,
                        Previous        = e.Previous,
                        Result          = e.Result,
                        ExclusionReason = e.ExclusionReason
                    });
                };
            }
        }
Esempio n. 4
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 public TracefileViewModel(ISelectionService selectionService, Tracefile tracefile)
 {
     _tracefile = tracefile;
     _frames    = _tracefile.Frames.Select(x => new TracefileFrameViewModel(selectionService, x)).ToList();
 }
        public TracefileViewerViewModel(ISelectionService selectionService, string fileName, Tracefile tracefile)
        {
            _selectionService = selectionService;
            _selectionService.SelectedEventChanged += OnSelectedEventChanged;

            _tracefile        = new TracefileViewModel(selectionService, tracefile);
            _hasSelectedPixel = false;

            DisplayName   = Path.GetFileName(fileName);
            SelectedFrame = _tracefile.Frames[0];
        }