private void Start() { player = GameObject.FindGameObjectWithTag(Tags.player).transform; enemySight = this.GetComponent <Tps_EnemySight>(); nav = this.GetComponent <NavMeshAgent>(); anim = this.GetComponent <Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIDs>(); animSetup = new AnimatorSetup(anim, hash); enemyHealth = this.GetComponent <Tps_EnemyHealth>(); nav.updateRotation = false; anim.SetLayerWeight(1, 1f); anim.SetLayerWeight(2, 1f); deadZone *= Mathf.Deg2Rad; }
private void Start() { parameter = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <Tps_PlayerParameter>(); playerControl = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <Tps_PlayerControl>(); playerHealth = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <Tps_PlayerHealth>(); playerInventory = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <Tps_PlayerInventory>(); messageController = Tps_MessageController.Instance; anim = this.GetComponent <Animation>(); enemyHealth = GameObject.FindGameObjectWithTag(Tags.enermy).GetComponent <Tps_EnemyHealth>(); networkManager = GameObject.FindGameObjectWithTag(Tags.networkManager).GetComponent <NetworkManager>(); weaponContainer = new List <Tps_Weapon>(GameObject.FindGameObjectWithTag(Tags.weaponContainer).GetComponentsInChildren <Tps_Weapon>()); weaponContainer[0].gameObject.SetActive(true); weaponContainer[1].gameObject.SetActive(false); //flash = this.transform.FindChild("muzzle_flash").GetComponent<MeshRenderer>(); //currentBullet = bulletCount; //currentChargerBullet = chargerBulletCount; bulletText.text = currentBullet + "/" + currentChargerBullet; healthText.text = "血量: " + playerHealth.hp + ""; weaponText.text = weaponInfo; healthTimer = 0; }