public void TestTakeOff() { ToyPlane t = new ToyPlane(); //Defaults bool isWoundUpDefault = t.isWoundUp; //should be false upon starting without winding up string takeOffDefault = t.TakeOff(); //trying to take off without winding up should return error string //Starting wind up t.WindUp();//calling stuff needed to actually take off bool isWoundUpAfterWindUp = t.isWoundUp; //Starting engine t.StartEngine(); bool isWoundUpAfterStartEngine = t.isWoundUp; //Taking off with engine started string takeOffWithEngineStarted = t.TakeOff(); bool isWoundUpAfterTakeOff = t.isWoundUp; //Defaults //Calling take off without starting the engine Assert.AreEqual(false, isWoundUpDefault); Assert.AreEqual(t.GetType().Name + " cannot take off. It's engine is not started.", takeOffDefault); //Starting the engine Assert.AreEqual(true, isWoundUpAfterWindUp); Assert.AreEqual(true, isWoundUpAfterStartEngine); //Calling take off with engine started Assert.AreEqual(t.GetType().Name + " is flying", takeOffWithEngineStarted); Assert.AreEqual(false, isWoundUpAfterTakeOff); }
public void ToyPlaneTakeOffTest() { // Toy Plane instance to be tested ToyPlane tp = new ToyPlane(); // Setup string firstTakeOff = tp.TakeOff(); tp.StartEngine(); string noWind = tp.getWindUpString(); tp.WindUp(); string woundUp = tp.getWindUpString(); tp.StartEngine(); string secondTakeOff = tp.TakeOff(); int altTakeOff = tp.CurrentAltitude; // Assess Assert.AreEqual(tp.Engine.isStarted, true); Assert.AreEqual(firstTakeOff, $"This {this.ToString()} can't fly it's engine is not started."); Assert.AreEqual(noWind, $"This {this.ToString()} has not been wound up"); Assert.AreEqual(woundUp, $"This {this.ToString()} has been wound up"); Assert.AreEqual(secondTakeOff, $"This {this.ToString()} is flying"); Assert.AreEqual(altTakeOff, 0); }
public void ToyPlaneTakeOff() { ToyPlane tp = toyPlane; bool endWoundUp; bool startWoundUp; bool startIsFlying; bool endIsFlying; bool startEngineStatus; bool endEngineStatus; startWoundUp = tp.isWoundUp; endWoundUp = true; startIsFlying = tp.IsFlying; endIsFlying = true; startEngineStatus = tp.Engine.IsStarted; endEngineStatus = true; Assert.AreEqual(startIsFlying, tp.IsFlying); Assert.AreEqual(startWoundUp, tp.isWoundUp); Assert.AreEqual(startEngineStatus, tp.Engine.IsStarted); tp.WindUp(); Assert.IsTrue(tp.isWoundUp); tp.UnWind(); Assert.IsFalse(tp.isWoundUp); tp.WindUp(); tp.TakeOff(); Assert.IsFalse(tp.IsFlying); tp.StartEngine(); Assert.IsTrue(endEngineStatus); tp.TakeOff(); Assert.AreEqual(endIsFlying, tp.IsFlying); Assert.AreEqual(endWoundUp, tp.isWoundUp); }
public void ToyPlaneFlyDown() { //Arrange ToyPlane tp = this.ToyPlane; //act tp.WindUp(); tp.StartEngine(); string firstTakeoff = tp.TakeOff(); int defaultHeight = tp.CurrentAltitude; tp.FlyDown(); //test is flying again int FlyDown = tp.CurrentAltitude; tp.TakeOff(); tp.FlyDown(1); //test is flying again tp.TakeOff(); int FlyDownOneAlreadyZero = tp.CurrentAltitude; tp.FlyUp(2); tp.FlyDown(1); int FlyDownOneAtTwo = tp.CurrentAltitude; //Assert Assert.AreEqual(defaultHeight, 0); Assert.AreEqual(FlyDown, 0); Assert.AreEqual(FlyDownOneAlreadyZero, 0); Assert.AreEqual(FlyDownOneAtTwo, 1); }
public void ToyPlaneWindUp() { ToyPlane tp = new ToyPlane(); bool defaultToyPlaneIsWoundUp = tp.isWoundUP; tp.FlyUp(10); string unwoundToyPlaneInfo = tp.About(); string ToyPlaneInfoUnWound = String.Format("This OOPAerialVehicle has a max altitude of {0}" + "\nIt's current altitude is {1} ft." + "\n{2}", tp.MaxAltitude, tp.CurrentAltitude, tp.Engine.About()); tp.TakeOff(); string unwoundTakeOffToyPlane = tp.TakeOff(); string ToyPlaneUnwoundTakeOff = String.Format("{0} can't fly it's engine is not started.", tp.GetType()); tp.WindUp(); bool woundUpToyPlane = tp.isWoundUP; tp.TakeOff(); string woundUpTakeOffToyPlane = tp.TakeOff(); string ToyPlaneWoundUpTakeOff = String.Format("{0} is flying", tp.GetType()); Assert.IsFalse(defaultToyPlaneIsWoundUp); Assert.AreEqual(unwoundToyPlaneInfo, ToyPlaneInfoUnWound); Assert.AreEqual(unwoundTakeOffToyPlane, ToyPlaneUnwoundTakeOff); Assert.IsTrue(woundUpToyPlane); Assert.AreEqual(woundUpTakeOffToyPlane, ToyPlaneWoundUpTakeOff); }
public void TakeOffTest() { // ToyPlane toy = new ToyPlane(); string TakeOffString = toy.TakeOff(); Assert.AreEqual(TakeOffString, "You need to start the engine!"); // toy.windUp(); toy.StartEngine(); toy.TakeOff(); TakeOffString = toy.TakeOff(); Assert.AreEqual(TakeOffString, "You are flying"); // }
public void TestAirPlaneFlyUpWhileEngineOn() { //Arrange tp = new ToyPlane(); //Act int originalAltitude = tp.CurrentAltitude; tp.WindUp(); tp.StartEngine(); tp.TakeOff(); tp.FlyUp(10); int afterFlyingUpDefault = tp.CurrentAltitude; ///Attempt To flyy up higher than max altitude tp.FlyUp(42); //this should not work becaause desired altitude is (40 + 42)82 ft which is higher than maxAltitude int attemptToFlyUpPastMaxAltitude = tp.CurrentAltitude; tp.FlyUp(40); //this should reachh 41000ft the max altitude int reachMaxAltitude = tp.CurrentAltitude; //plane should reach 50 ft reaching maxAltitude //Assert Assert.AreEqual(0, originalAltitude); //To make sure the altitude is 0 Assert.AreEqual(10, afterFlyingUpDefault); //To make sure flying up went up precisely 1000ft Assert.AreNotEqual(afterFlyingUpDefault, originalAltitude); //to make sure the plane flew up ///Attempt To flyy up higher than max altitude Assert.AreNotEqual(83, attemptToFlyUpPastMaxAltitude); Assert.AreEqual(attemptToFlyUpPastMaxAltitude, afterFlyingUpDefault); //plane should not have ascended past the defauult flyUp method ///Reaching max Altitude Assert.AreEqual(50, reachMaxAltitude); Assert.AreNotEqual(originalAltitude, reachMaxAltitude); }
public void TestAirPlaneFlyDownWhileEngineOn() { //Goal here is to make sure: ///1. the plane while the engine is on, won't be able to go lower than 0 feet which is whhat thhe current altitude is. ///2. The plane will fly up 1000ft and then descend 1000ft to make sure it descends properly. //Arrange tp = new ToyPlane(); //Act int originalAltitude = tp.CurrentAltitude; tp.WindUp(); tp.StartEngine(); tp.TakeOff(); tp.FlyDown(50);//by default is 1000ft int attemptToFlyDownWhenOnTheGround = tp.CurrentAltitude; //now will fly up 50ft tp.FlyUp(50); int flownUpFeet = tp.CurrentAltitude; //use to compare with finalDescent to make sure they aren't equal tp.FlyDown(50); int finalDescent = tp.CurrentAltitude; //final descent should be back at 0 ft. and should not equal flownUpFeet //Assert Assert.AreEqual(50, flownUpFeet); //This to make sure flyUp hasn't risen up the plane Assert.AreEqual(0, originalAltitude); //This is to make sure originalAltitude is 0ft Assert.AreEqual(attemptToFlyDownWhenOnTheGround, originalAltitude); //This is to make sure the plane can't go lower than 0 feet which is the originalAltitude Assert.AreNotEqual(finalDescent, flownUpFeet); //This is to make sure the plane has gone up and the valuue is not 0ft Assert.AreEqual(finalDescent, originalAltitude); //This is to make sure the flyDown method works properly because it was at 1000ft(due to flyUP()), and is not at 0ft }
public void ToyPlaneFlyUpCheck() { //arrange ToyPlane tp = new ToyPlane(); //act - Engine on tp.WindUp(); tp.Engine.Start(); tp.TakeOff(); tp.FlyUp(25); //assert - check if fly up works Assert.AreEqual(tp.CurrentAltitude, 25); //act - fly to max tp.FlyUp(25); //assert - check for max altitude Assert.AreEqual(tp.CurrentAltitude, 50); //act - fly above max tp.FlyUp(25); //assert - check for max altitude Assert.AreEqual(tp.CurrentAltitude, 50); }
public void ToyPlaneFlyUp() { //Arrange ToyPlane tp = this.ToyPlane; //act tp.WindUp(); tp.StartEngine(); string firstTakeoff = tp.TakeOff(); int defaultHeight = tp.CurrentAltitude; tp.FlyUp(); // This should fail, because the AerialVehicle's FlyUp() goes up 1000 ft, while the ToyPlane has a maximum altitude of 50 ft. int firstAlt = tp.CurrentAltitude; tp.FlyUp(50); int secondAlt = tp.CurrentAltitude; tp.FlyUp(1); // This should fail and return the same value as the previous. int thirdAlt = tp.CurrentAltitude; //Assert Assert.AreEqual(defaultHeight, 0); Assert.AreEqual(firstAlt, 0); Assert.AreEqual(secondAlt, 50); Assert.AreEqual(thirdAlt, secondAlt); }
public void TestAbout() { ToyPlane t = new ToyPlane(); //Default vars in about int maxAltitudeDefault = t.MaxAltitude;//this shouldn't change string windUpStringDefault = t.GetWindUpString(); int defaultCurrentAltitude = t.currentAltitude; t.WindUp(); //Vars after winding up string windUpAfterWindUp = t.GetWindUpString(); t.StartEngine();//gotta have the engine started to fly up t.TakeOff(); //vars after flying up string windUpStringAfterFly = t.GetWindUpString();//making sure these are being displayed correctly as they change int currentAltitudeAfterFly = t.currentAltitude; //Default Values Assert.AreEqual(50, maxAltitudeDefault); Assert.AreEqual("The toy plane is not wound up.", windUpStringDefault); Assert.AreEqual(0, defaultCurrentAltitude); Assert.AreEqual("The toy plane is wound up.", windUpAfterWindUp); Assert.AreEqual("The toy plane is not wound up.", windUpStringAfterFly); Assert.AreEqual(50, currentAltitudeAfterFly); }
public void ToyPlaneDownCheck() { //arrange ToyPlane tp = new ToyPlane(); //act - Engine on tp.WindUp(); tp.Engine.Start(); tp.TakeOff(); tp.FlyUp(25); tp.FlyDown(5); //assert - check if fly down works Assert.AreEqual(tp.CurrentAltitude, 20); //act - fly to min tp.FlyDown(20); //assert - check for min altitude Assert.AreEqual(tp.CurrentAltitude, 0); //act - fly below min tp.FlyDown(25); //assert - check for min altitude Assert.AreEqual(tp.CurrentAltitude, 0); }
public void TestTakeOff() { //arrange t = new ToyPlane(); //assert Assert.AreEqual(t + " can't fly, it isn't wound up!", t.TakeOff()); //default string }
public void TestAirPlaneTakeOff() { //Arrange tp = new ToyPlane(); //Act string defaultTakeOffString = tp.TakeOff(); bool defaultFlyingState = tp.IsFlying; tp.WindUp(); tp.StartEngine(); string afterEngineStart = tp.TakeOff(); bool afterFlyingState = tp.IsFlying; //Assert Assert.AreEqual("This engine can't fly until the engine is started", defaultTakeOffString); Assert.AreEqual(false, defaultFlyingState); Assert.AreEqual("This engine has started", afterEngineStart); Assert.AreEqual(true, afterFlyingState); }
public void ToyPlaneTakeOff() { //Arrange ToyPlane tp = this.ToyPlane; //act string firstTakeoff = tp.TakeOff(); bool windUpStatusBeforeStart = tp.IsWoundUp; bool engineBeforeStart = tp.Engine.IsStarted; tp.WindUp(); tp.StartEngine(); string secondTakeOff = tp.TakeOff(); //Assert Assert.AreEqual(firstTakeoff, tp.ToString() + " can't fly, its engine is not started."); Assert.AreEqual(secondTakeOff, tp.ToString() + " is flying."); Assert.AreEqual(windUpStatusBeforeStart, false); Assert.AreEqual(engineBeforeStart, false); Assert.AreEqual(tp.Engine.IsStarted, true); }
public void ToyPlaneUnWind() { ToyPlane tp = new ToyPlane(); bool defaultToyPlaneIsWoundUp = tp.isWoundUP; tp.WindUp(); bool woundUpToyPlane = tp.isWoundUP; tp.TakeOff(); string woundUpTakeOffToyPlane = tp.TakeOff(); string ToyPlaneWoundUpTakeOff = String.Format("{0} is flying", tp.GetType()); tp.UnWind(); bool unwoundToyPlane = tp.isWoundUP; Assert.IsFalse(defaultToyPlaneIsWoundUp); Assert.IsTrue(woundUpToyPlane); Assert.AreEqual(woundUpTakeOffToyPlane, ToyPlaneWoundUpTakeOff); Assert.IsFalse(unwoundToyPlane); }
public void ToyPlaneTakeoffCheck() { //arrange ToyPlane tp = new ToyPlane(); //act - Engine on tp.WindUp(); tp.Engine.Start(); tp.TakeOff(); //assert - check if flying Assert.IsTrue(tp.IsFlying); }
public void ToyPlaneTakeOff() { //Arrange bool WoundUp; string afterTakeOff; //Act WoundUp = toyplane.woundUp; afterTakeOff = toyplane.TakeOff(); //Assert Assert.AreEqual(WoundUp, false); Assert.AreNotEqual(afterTakeOff, string.Empty); }
public void ToyPlaneUnwindCheck() { //arrange ToyPlane tp = new ToyPlane(); //act - Engine on tp.WindUp(); tp.Engine.Start(); tp.TakeOff(); tp.Unwind(); //assert - check if unwound Assert.IsFalse(tp.isWoundUp); //assert - make sure we aren't flying Assert.IsFalse(tp.IsFlying); //assert - are we grounded? Assert.AreEqual(tp.CurrentAltitude, 0); }
public void ToyPlaneWoundUpTest() { // Arrage ToyPlane toyPlane = new ToyPlane(); Assert.IsFalse(toyPlane.isWoundUp); //Assert.AreEqual(toyPlane.About(), $"{toyPlane} has a max altitude of {toyPlane.MaxAltitude} ft\n It's current altitude is {toyPlane.CurrentAltitude} ft\n is not started{toyPlane} is wound up"); toyPlane.StartEngine(); Assert.IsTrue(toyPlane.isWoundUp); Assert.AreEqual(toyPlane.getWindUpString(), $"{toyPlane} is winding up"); toyPlane.TakeOff(); Assert.AreEqual(toyPlane.CurrentAltitude, 10f); toyPlane.UnWind(); Assert.IsFalse(toyPlane.isWoundUp); }
public void TakeOff() { // Should not take off when the plane // is unwound. // Arrange. toyPlane = new ToyPlane(new Engine()); toyPlane.StartEngine(); // Act. string message = toyPlane.TakeOff(); // Assert. Assert.AreEqual($"{toyPlane} can't take off. It's not wound up.", message); // Should take off if wound up. // Arrange. toyPlane = new ToyPlane(new Engine()); toyPlane.WindUp(); toyPlane.StartEngine(); // Act. message = toyPlane.TakeOff(); // Assert. Assert.AreNotEqual($"{toyPlane} can't take off. It's not wound up.", message); }
public void TestToyPlane() { // Arrange toy = new ToyPlane(); // Act string initialAbout = toy.About(); int planeGroundHeight = toy.currentAltitude; // 0 ft bool planePreWindUp = toy.isWoundUp; // Test before winding up or starting engine toy.FlyUp(); int planeHeightPreStartUp = toy.currentAltitude; // 0 ft toy.FlyDown(); int planeHeightPreStartDown = toy.currentAltitude; // 0 ft bool EngineStatusPreStart = toy.engine.isStarted; string TakeoffPreStart = toy.TakeOff(); // Test after winding up but before starting engine toy.WindUp(); bool planePostWindUp = toy.isWoundUp; toy.FlyUp(); int planeHeightPreWindUp = toy.currentAltitude; toy.FlyDown(); int planeHeightPreWindDown = toy.currentAltitude; // Test after starting engine but before taking off toy.StartEngine(); bool EngineStatusPostStart = toy.engine.isStarted; toy.FlyUp(); int planeHeightPreTakeoffUp = toy.currentAltitude; // 0 ft toy.FlyDown(); int planeHeightPreTakeOffDown = toy.currentAltitude; // 0 ft // Test after starting engine and after taking off string confirmTakeOff = toy.TakeOff(); toy.FlyUp(); int planeHeightPostStartUp = toy.currentAltitude; // 10 ft toy.FlyUp(20); int planeHeightPostStartUpX = toy.currentAltitude; // 30 ft toy.FlyUp(50000); int planeHeightPostStartUpMax = toy.currentAltitude; // maxAltitude toy.FlyDown(); int planeHeightPostStartDown = toy.currentAltitude; // maxAltitude - 10 ft string planeFlightAbout = toy.About(); toy.FlyDown(50000); int planeHeightPostStartDownMax = toy.currentAltitude; // same as above toy.FlyDown(15); int planeHeightPostStartDownX = toy.currentAltitude; // maxAltitude - 25 ft toy.StopEngine(); bool EngineStatusPostStop = toy.engine.isStarted; string planeMidflightEngineOff = toy.About(); toy.FlyDown(toy.currentAltitude); bool planeLand = toy.isFlying; // Assert Assert.AreEqual("This " + toy.ToString() + " has a max altitude of " + toy.maxAltitude + " ft.\n" + "It's current altitude is " + "0 ft.\n" + toy.ToString() + "Engine is started = False", initialAbout); Assert.AreEqual(0, planeGroundHeight); Assert.AreEqual(0, planeHeightPreStartUp); Assert.AreEqual(0, planeHeightPreStartDown); Assert.AreEqual(EngineStatusPreStart, false); Assert.AreEqual(toy.ToString() + " cannot fly, its' engine is not started.", TakeoffPreStart); Assert.AreEqual(true, EngineStatusPostStart); Assert.AreEqual(true, planePostWindUp); Assert.AreEqual(0, planeHeightPreWindUp); Assert.AreEqual(0, planeHeightPreWindDown); Assert.AreEqual(0, planeHeightPreTakeoffUp); Assert.AreEqual(0, planeHeightPreTakeOffDown); Assert.AreEqual(toy.ToString() + " is flying.", confirmTakeOff); Assert.AreEqual(10, planeHeightPostStartUp); Assert.AreEqual(30, planeHeightPostStartUpX); Assert.AreEqual(toy.maxAltitude, planeHeightPostStartUpMax); Assert.AreEqual(toy.maxAltitude - 10, planeHeightPostStartDown); Assert.AreEqual("This " + toy.ToString() + " has a max altitude of " + toy.maxAltitude + " ft.\n" + "It's current altitude is " + (toy.maxAltitude - 10) + " ft.\n" + toy.ToString() + "Engine is started = True", planeFlightAbout); Assert.AreEqual(toy.maxAltitude - 10, planeHeightPostStartDownMax); Assert.AreEqual(toy.maxAltitude - 25, planeHeightPostStartDownX); Assert.AreEqual(false, EngineStatusPostStop); Assert.AreEqual("This " + toy.ToString() + " has a max altitude of " + toy.maxAltitude + " ft.\n" + "It's current altitude is " + (toy.maxAltitude - 25) + " ft.\n" + toy.ToString() + "Engine is started = False", planeMidflightEngineOff); Assert.AreEqual(false, planeLand); }