// Use this for initialization void Start() { thePlayer = FindObjectOfType <PlayerController> (); Portal = FindObjectOfType <TownPortal> (); musicController = FindObjectOfType <MusicController> (); DontDestroyOnLoad(this); //sceneName = SceneManager.GetActiveScene ().name; }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <PlayerController> (); townPortal = FindObjectOfType <TownPortal> (); townPortalUsage = FindObjectOfType <TownPortalUsage> (); musicController = FindObjectOfType <MusicController> (); DontDestroyOnLoad(this); }
/******************MOVING***************************/ private void SetTarget() { targetPortal = RollTarget(); target = targetPortal.transform; if (Vector2.Distance(transform.position, target.position) <= spawnDistance) { SetTarget(); } }