Esempio n. 1
0
    // Use this for initialization

    void Start()
    {
        thePlayer       = FindObjectOfType <PlayerController> ();
        Portal          = FindObjectOfType <TownPortal> ();
        musicController = FindObjectOfType <MusicController> ();
        DontDestroyOnLoad(this);
        //sceneName = SceneManager.GetActiveScene ().name;
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     thePlayer       = FindObjectOfType <PlayerController> ();
     townPortal      = FindObjectOfType <TownPortal> ();
     townPortalUsage = FindObjectOfType <TownPortalUsage> ();
     musicController = FindObjectOfType <MusicController> ();
     DontDestroyOnLoad(this);
 }
 /******************MOVING***************************/
 private void SetTarget()
 {
     targetPortal = RollTarget();
     target       = targetPortal.transform;
     if (Vector2.Distance(transform.position, target.position) <= spawnDistance)
     {
         SetTarget();
     }
 }