private void Awake() { instance = this; towerMenu = gameObject.transform.parent.Find("TowerMenu").gameObject; this.raycaster = towerMenu.GetComponent <GraphicRaycaster>(); Hide(); }
public Coroutine TowerRespawn(Tower target) { (int laneIndex, int sideIndex) = GetPositionIdentifier(target); TowerUI targetUI = towerManagers[sideIndex].towerUIs[laneIndex]; return(targetUI.Respawn()); }
private void OnUpdate(EventType eventType, object sender, object param = null) { if (_currentTower != null) { _currentTower.MyChildHalo.HaloOff(); if (ReferenceEquals(_currentTower, sender)) { _currentTower = null; gameObject.SetActive(false); return; } } if (!(sender is TowerUI)) { return; } _currentTower = sender as TowerUI; _gameController.TowerMenu.SetNewTower(_currentTower.Tower); var info = _gameController.TowerMenu.TowerInfos[_currentTower.Tower.UpgradeLevel]; UiImage.sprite = Resources.Load <Sprite>(info.NameSpriteForMenu); UpgradePriceText.text = _currentTower.Tower.UpgradeLevel == _gameController.TowerMenu.TowerInfos.Count - 1 ? "-" : "$" + info.UpgradePrice; SellPriceText.text = "$" + info.SellPrice; gameObject.SetActive(true); }
private void Awake() { strucBase = gameObject.GetComponentInParent <Base>(); placed = false; shotTimer = 0; health = new HealthSystem(100); towerUI = gameObject.GetComponentInChildren <TowerUI>(); }
//вызвали установку private void SetTower(TowerUI tower) { UIController.Instance.AddTower(tower); curTower = tower; foreach (var area in _areasController.areasVisual) { area.SetActive(true); } }
//private void InitializeData() { } private void InitializeScripts() { Data = GetComponent <TowerData>(); TBehavior = GetComponent <TowerBehavior>(); Appearance = GetComponentInChildren <TowerAppearance>(); Spawner = GetComponent <UnitSpawner>(); Circle = GetComponentInChildren <SelectionCircle>(); Particles = GetComponentInChildren <TowerParticles>(); FWTrigger = GetComponentInChildren <FirewallTrigger>(); UI = GetComponentInChildren <TowerUI>(); }
//Menampilkan seluruh Tower yg tersedia pada UI Tower Selection private void InstantiateAllTowerUI() { foreach (Tower tower in _towerPrefabs) { GameObject newTowerUIObj = Instantiate(_towerUIPrefab.gameObject, _towerUIParent); TowerUI newTowerUI = newTowerUIObj.GetComponent <TowerUI>(); newTowerUI.SetTowerPrefab(tower); newTowerUI.transform.name = tower.name; } }
public void DeSelectCard() { if (selectedTowerUI == null) { return; } selectedTowerUI.Select(false); selectedTowerUI = null; summon.OnEndSummon -= DeSelectCard; }
private void UpgradeTower() { bool isUpgrade = _gameController.TowerMenu.OnUpgradeTower(); if (isUpgrade) { _currentTower.MyChildHalo.HaloOff(); _currentTower = null; gameObject.SetActive(false); } }
void Awake() { towerFactory = FindObjectOfType <TowerFactory>(); towerUI = FindObjectOfType <TowerUI>(); GrassTileClick.OnGrassTileClicked += towerFactory.PlaceTower; GrassTileClick.OnGrassTileClicked += ToggleTowerUIinactive; GrassTileClick.OnTowerClicked += towerUI.SetPosition; GrassTileClick.OnTowerClicked += ToggleTowerUIActive; }
private void InstantiateAllTowerUI() { foreach (Tower tower in towerPrefabs) { GameObject newTowerUI = Instantiate(towerUIPrefab, towerUIParent); TowerUI towerUI = newTowerUI.GetComponent <TowerUI>(); towerUI.SetTower(tower); towerUI.transform.name = tower.name; } }
public Coroutine TowerUnitDamage(Unit target, int damageAmount) { (int laneIndex, int sideIndex, int positionIndex) = GetPositionIdentifier(target); TowerUI sourceUI = towerManagers[1 - sideIndex].towerUIs[laneIndex]; UnitUI targetUI = FindUnitUI(target); return(StartCoroutine(SerialCoroutine( () => sourceUI.Attack(targetUI.transform.position), () => { targetUI.RenderUnit(); return null; }, () => damageTextManager.DamageTextPopup(targetUI.transform.position, $"-{damageAmount}") ))); }
private void Awake() { parent = gameObject.transform.parent.gameObject; if (parent.name == "TowerUI") { towerUI = transform.GetComponentInParent <TowerUI>(); } else { barracksUI = transform.GetComponentInParent <BarracksUI>(); } }
/** * Start is called prior to the first frame update */ void Start() { // Get rect transform component rectTransform = GetComponent <RectTransform>(); towerUI = GetComponent <TowerUI>(); // Get layer mask for necessary layers raycastLayerMask = LayerMask.GetMask(Layers.FLOOR_LAYER_NAME, Layers.TERRAIN_LAYER_NAME, Layers.PLACED_OBJECTS); mainCamera = Camera.main; gameManager = ManagerIndex.MI.GameManager; hasBeenPurchased = false; }
private void Initialize() { battle = Battle.instance; summon = SummonTower.instance; TowerUI.OnPointerDown += OnPressTowerUI; towerUIPrefab.gameObject.SetActive(false); foreach (var tower in summon.towerCards) { TowerUI instance = Instantiate(towerUIPrefab); instance.Initialize(tower); instance.transform.SetParent(towerUIHolder, false); instance.gameObject.SetActive(true); } }
private void OnPressTowerUI(TowerUI towerUI) { if (selectedTowerUI != null) { selectedTowerUI.Select(false); } if (!summon.ReadySummon(towerUI.card)) { return; } towerUI.Select(true); selectedTowerUI = towerUI; summon.OnEndSummon += DeSelectCard; }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); return; } towerUIOptions = new TowerUIOption[maxOptionsCount]; for (int i = 0; i < maxOptionsCount; i++) { towerUIOptions[i] = Instantiate(towerUIOptionButtonPrefab).GetComponent <TowerUIOption>(); towerUIOptions[i].InitializeOption(i); towerUIOptions[i].transform.parent = gameObject.transform; towerUIOptions[i].transform.localPosition = Vector3.zero; } HideTowerUI(); }
private void Update() { if (curTower == null) { return; } float x = Input.mousePosition.x; float y = Input.mousePosition.y; curTower.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(x, y, 10)); if (Input.GetMouseButtonDown(0) && _areasController.IsAreaAllowed && _uiController.Towers.All(tower => !tower.IsAreaAllowed)) { curTower.GetComponent <BoxCollider2D>().enabled = true; Debug.Log(curTower.GetComponent <BoxCollider2D>().enabled); curTower.Tower.PlacingMode = false; curTower = null; foreach (var area in _areasController.areasVisual) { area.SetActive(false); } } }
public Coroutine UnitTowerDamage(Tower target, int damageAmount) { (int laneIndex, int sideIndex) = GetPositionIdentifier(target); TowerUI targetUI = towerManagers[sideIndex].towerUIs[laneIndex]; UnitUI[] attackers = new UnitUI[] { FindUnitUI(gameManager.Lanes[laneIndex].Units[1 - sideIndex, 0]), FindUnitUI(gameManager.Lanes[laneIndex].Units[1 - sideIndex, 1]) }.Where(unitUI => unitUI != null).ToArray(); List <Func <Coroutine> > callbacks = new List <Func <Coroutine> >(); callbacks.Add(() => damageTextManager.DamageTextPopup( targetUI.transform.position, $"-{damageAmount}" )); callbacks.AddRange( attackers.Select <UnitUI, Func <Coroutine> >(attacker => () => attacker.AttackMove(AttackDirection(1 - sideIndex))) ); targetUI.RenderTower(); return(StartCoroutine(ParallelCoroutine(callbacks.ToArray()))); }
private void InitializeScripts() { Appearance = GetComponentInChildren <TowerAppearance>(); UI = GetComponentInChildren <TowerUI>(); TBehavior = GetComponentInChildren <TowerBehavior>(); }
// Start is called before the first frame update void Start() { previewable = GetComponent <TowerPreviewable>(); towerUI = GetComponentInChildren <TowerUI>(); }
public void ShowUpgradeUI() { TowerUI.Show_Static(this); }
public bool RemoveTower(TowerUI tower) { return(Towers.Remove(tower)); }
/// <summary> /// Cache the attached Canvas and the attached TowerControllerUI /// </summary> protected virtual void Awake() { m_Canvas = GetComponent <Canvas>(); m_TowerUI = GetComponent <TowerUI>(); }
private void Start() { uiHandler = GetComponent <TowerUI>(); }
private void Start() { objectPool.AddPrototype(floatingText); objectPool.AddParentObject(this.gameObject); uiHandler = GetComponent <TowerUI>(); }
public void AddTower(TowerUI tower) { Towers.Add(tower); }
private TowerUI towerUI; //< The UI for this particular object /* * Start is called prior to the first frame update */ private void Start() { towerIcon = GetComponent <DragAndDropIcon>(); towerUI = GetComponent <TowerUI>(); }