void Start() { btm = FindObjectOfType <BuildTowerMenu>(); towerRangeCircle = FindObjectOfType <TowerRangeCircle>(); tm = FindObjectOfType <TowerMenu>(); hero = FindObjectOfType <Hero>(); reinforcements = FindObjectOfType <Reinforcements>(); sh1 = FindObjectsOfType <SpecialHability>(); }
void Awake() { towerRangeCircle = FindObjectOfType <TowerRangeCircle>(); btmdp = FindObjectOfType <BuildTowerMenuDescriptionPanel>(); }