private void OnTowerModifiersApplied(TowerModifierAppliedEvent obj) { if (obj.handler != modifierHandler) { return; } foreach (PropertyModifier activeModifier in modifierHandler.activeModifiers) { propertyModifierDisplays[activeModifier].SetActive(true); } }
private void OnTowerModifierApplied(TowerModifierAppliedEvent obj) { obj.handler.AddParticles(obj.propertyModifiers[0], temporaryParticles); temporaryParticles.Clear(); }