public Blueprint_Battle(int ammo, float reload_time, float rate, float damage, float hp, float attk, float defense, float shield) { battleStats = new TowerGunStats(ammo, reload_time); unitStats = new UnitStats(); unitStats.InitStartingStats(hp, defense, attk, shield, rate, damage, 0); unitStats.Init(); tileStats = new TileStats(hp, defense, attk, shield, nanoBotCost); }
void InitGunStats(TowerGunStats towerStats) { gunStats = new TowerGunStats(towerStats.startingAmmo, towerStats.startingReloadTime); }