Esempio n. 1
0
    private void SpawnFloor(int level)
    {
        var floor = new TowerFloor(_currentLevel.GetShapeConfig(level), _towerParent, level, _currentLevel.GetAngle(level));

        floor.InstantiateFloor(_cylinderPrefab);
        floor.OnCylinderRemoved += RemoveCylinder;
        _towerFloors.Add(floor);
    }
Esempio n. 2
0
 void Update()
 {
     if (topTr != null)
     {
         if (Input.GetKeyDown(KeyCode.Mouse0))
         {
             GameObject f = Instantiate(floorSample);
             TowerFloor t = f.GetComponent <TowerFloor>();
             t.prevFloor    = topFloor;
             topFloor       = t;
             topTr          = f.transform;
             topTr.position = new Vector3(0, towerHeight * 0.5f, 0);
             towerHeight++;
             topTr.localScale = new Vector3(0f, 0.25f, 0f);
         }
         else if (Input.GetKey(KeyCode.Mouse0))
         {
             topTr.localScale += new Vector3(1, 0, 1) * Time.deltaTime;
             if (topTr.localScale.x > maxSize * 1.1f)
             {
                 GameOver();
             }
         }
         else if (Input.GetKeyUp(KeyCode.Mouse0))
         {
             if (topTr.localScale.x > maxSize)
             {
                 GameOver();
             }
             else if (topTr.localScale.x > maxSize - 0.05f) // perfect
             {
                 topTr.localScale = new Vector3(maxSize, 0.25f, maxSize);
                 maxSize         += 0.21f;
                 topFloor.StartChain();
                 scoreCounter.text = "Height: " + towerHeight;
             }
             else
             {
                 maxSize           = topTr.localScale.x;
                 scoreCounter.text = "Height: " + towerHeight;
             }
             cam.UpdateHeight(1 + towerHeight * 0.5f);
         }
     }
 }
Esempio n. 3
0
    void Start()
    {
        //reset game
        towerHeight = 1;

        //delete tower
        TowerFloor[] t = GameObject.FindObjectsOfType <TowerFloor>();
        foreach (TowerFloor tt in t)
        {
            Destroy(tt.gameObject);
        }

        //recreate first floor
        GameObject f = Instantiate(floorSample);

        topFloor             = f.GetComponent <TowerFloor>();
        f.transform.position = Vector3.zero;
        topTr   = f.transform;
        maxSize = 1f;

        scoreCounter.text = "Height: 1";
    }