void OnTriggerEnter(Collider other) { //Player attacking bull if (other.tag == Tags.PLAYERWEAPON && this.tag == Tags.BULL) { Debug.Log(other.gameObject.name); PlayerAttack checkAttack = other.GetComponentInParent<PlayerAttack>(); if (checkAttack.IsAttacking()) { _bullSound.HitBullSound(); _adjustHealth.CalculateNewHealth(other); _vibration.Vibrate(1, .25f, "Light"); StartCoroutine(SparkHit()); } } if (other.tag == Tags.PLAYERWEAPON && this.tag == Tags.BULLHORNS) { PlayerAttack checkAttack = other.GetComponentInParent<PlayerAttack>(); if (checkAttack.IsAttacking()) { _adjustHealth.CalculateNewHealth(other); _vibration.Vibrate(1, .25f, "Light"); } } //Bull's Charge attack if (other.tag == Tags.BULLHORNS && this.tag == Tags.PLAYER) { BullBehaviour bullBehaviour = other.GetComponentInParent<BullBehaviour> (); if (bullBehaviour.isCharging == true) { _playersounds.DamageSound(); _adjustHealth.CalculateNewHealth(other); _adjustHealth.Knockback(50,other); _vibration.Vibrate(0.8f, 0.3f, "Heavy"); StartCoroutine(_inputToggle.ToggleAllInput(1)); } } //Bull hitting pillar in his charge attack if(other.gameObject.tag == Tags.PILLAR && this.tag == Tags.BULL) { _towerDamage = other.gameObject.GetComponentInParent<TowerDamage> (); BullBehaviour bullBehaviour = this.GetComponentInParent<BullBehaviour> (); if (_towerDamage.doDamage == true && bullBehaviour.isCharging == true) { _towerDamage.CheckForPlay (); _adjustHealth.CalculateNewHealth (other); _vibration.Vibrate(1, 1, "Heavy"); } } //Player health pickup if(other.tag == Tags.PLAYER && this.tag == Tags.PICKUP) { _pickUp.AddHealth(1); } //Bull health pickup if(other.tag == Tags.BULL && this.tag == Tags.PICKUP) { _pickUp.AddHealth(3); } }
private void GetCachedReferences() { targetLocator = GetComponent <TowerTargetLocator>(); towerDamage = GetComponent <TowerDamage>(); }