public void SetWinnerObjectData(TournamentWinner winner) { txtWinnerName.text = winner.Winner_Name; txtWinningAmount.text = Utility.GetCurrencyPrefix() + winner.Winning_Amount.RoundTo2DigitFloatingPoint(); txtWinningPercentage.text = winner.WinningPercentage.RoundTo2DigitFloatingPoint() + "%"; imgWinnerProfile.sprite = spInitialSprite; profilePicURL = winner.Profile_Pic; }
public void SetTournamentWinnerDetails(string winnerInfo) { isTournamentWinnersDeclared = true; JSONArray arr = new JSONArray(winnerInfo); if (arr.Count() > 0) { DestroyAllObjects(); } winnerObjectList = new List <GameObject> (); List <TournamentWinner> tournamentWinnerList = new List <TournamentWinner> (); for (int i = 0; i < arr.Count(); i++) { TournamentWinner winner = JsonUtility.FromJson <TournamentWinner> (arr.getString(i)); tournamentWinnerList.Add(winner); GameObject obj = Instantiate(winnerObjPrefab) as GameObject; obj.transform.SetParent(scrollViewContent.transform); obj.transform.localScale = Vector3.one; obj.GetComponent <TournamentWinnerObject> ().SetWinnerObjectData(winner); winnerObjectList.Add(obj); } SetContentHeight(arr.Count()); if (Time.time - gameWinnerDeclaredAt <= 5) { Invoke("DisplayTournamentWinnerObject", Constants.RESET_GAME_DATA_AFTER); } else { Invoke("DisplayTournamentWinnerObject", 2); } }
public void CalcWinner_PythonWonMostRounds_TeamWithMostPointsWins() { List <List <string> > competitions = new List <List <string> >(); List <int> results = new List <int> { 0, 0, 1 }; competitions.Add(new List <string> { "HTML", "C#" }); competitions.Add(new List <string> { "C#", "Python" }); competitions.Add(new List <string> { "Python", "HTML" }); string expected = "python"; string answer = TournamentWinner.CalcWinner(competitions, results); Assert.That(answer, Is.EqualTo(expected).IgnoreCase); }
protected override void AddToNewPopulation <Element>(List <Individual <Element, Tuple <double, double> > > population, List <Individual <Element, Tuple <double, double> > > newPopulation) { List <int> indices = Utils.CreateIndexList(population.Count); if (axes == 1) { for (int i = 0; i < population.Count; ++i) { shuffler.Shuffle(indices); newPopulation.Add(new Individual <Element, Tuple <double, double> >(TournamentWinner(population, indices, (0.5, 0.5)))); } } else { for (int i = 0; i < axes; i++) { double angle = ((double)i / (axes - 1)) * Math.PI / 2; (double, double)weights = (Math.Cos(angle), Math.Sin(angle)); for (int j = newPopulation.Count; j < (double)i / axes * population.Count; j++) { newPopulation.Add(new Individual <Element, Tuple <double, double> >(TournamentWinner(population, indices, weights))); } } } }