private static void StopEvent_Target(Mobile from, object o, object state) { if (o is BaseGame) { BaseGame game = (BaseGame)o; try { game.EndGameCommand(); from.SendMessage("The game has been stopped."); } catch (EventException e) { from.SendMessage(e.ToString()); } } else if (o is DMStone) { DMStone game = (DMStone)o; game.Started = false; } else if (o is TournamentStone) { TournamentStone game = (TournamentStone)o; game.Started = false; } else { from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(StopEvent_Target), false); from.SendMessage("Target the game stone."); } }
private static void CloseEvent_Target(Mobile from, object o, object state) { if (o is BaseGame) { BaseGame game = (BaseGame)o; if (game.Open) { game.Open = false; from.SendMessage("The game has been closed."); } else { from.SendMessage("The game already closed."); } } else if (o is DMStone) { DMStone game = (DMStone)o; if (game.Started) { game.AcceptingContestants = false; from.SendAsciiMessage("The game is now closed for players"); } else { from.SendAsciiMessage("This game is not running"); } } else if (o is TournamentStone) { TournamentStone game = (TournamentStone)o; if (game.Started) { game.AcceptingContestants = false; from.SendAsciiMessage("The game is now closed for players"); } else { from.SendAsciiMessage("This game is not running"); } } else { from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(CloseEvent_Target), false); from.SendMessage("Target the game stone."); } }
private static void OpenEvent_Target(Mobile from, object o, object state) { if (o is BaseGame) { BaseGame game = (BaseGame)o; if (!game.Open) { game.Open = true; from.SendMessage("The game has been opened."); } else { from.SendMessage("The game is already open."); } } else if (o is DMStone) { DMStone game = (DMStone)o; if (game.Started) { game.AcceptingContestants = true; from.SendAsciiMessage("The game is now open for players"); } else { from.SendAsciiMessage("You must start the game first"); } } else if (o is TournamentStone) { TournamentStone game = (TournamentStone)o; if (game.Started) { game.AcceptingContestants = true; from.SendAsciiMessage("The game is now open for players"); } else { from.SendAsciiMessage("You must start the game first"); } } else { from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(OpenEvent_Target), false); from.SendMessage("Target the game stone."); } }
public static bool TryJoinTournament(Mobile from, TournamentStone tStone) { if (Factions.Sigil.ExistsOn(from)) from.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil. else if (IsInTournament(from)) from.SendMessage("You are already in a tournament. Type .leavetour to leave."); else if (from.IsInEvent) from.SendMessage("You cannot join a tournament while in an event"); else if (from.Spell != null) from.SendLocalizedMessage(1049616); // You are too busy to do that at the moment. else if (!from.Alive) from.SendMessage("You cannot join a tournament while dead."); else if (from.IsBodyMod && !from.Body.IsHuman) from.SendMessage("You cannot join a tournament while polymorphed."); else if (TournamentStones.Count < 1) from.SendMessage("No tournament system exists on the server."); else if (from.AccessLevel > AccessLevel.Player) from.SendMessage("You cannot join a tournament as staff."); else return AllowTournamentJoin(from, tStone); return false; }
private static void StartEvent_Target(Mobile from, object o, object state) { if (o is BaseGame) { BaseGame game = (BaseGame)o; if (game.Open) { try { game.StartCommand(from); } catch (EventException e) { from.SendMessage(e.ToString()); } } else { from.SendMessage("You have to open the game first."); } } else if (o is DMStone) { DMStone game = (DMStone)o; game.Started = true; } else if (o is TournamentStone) { TournamentStone game = (TournamentStone)o; game.Started = true; } else { from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(StartEvent_Target), false); from.SendMessage("Target the game stone."); } }
public DisconnectTimer(TournamentStone stone, Mobile m) : base(TimeSpan.FromMinutes(3.0)) { m_Mobile = m; m_Stone = stone; }
/* public static void TryShowScoreBoard(Mobile from) { if (IsInTournament(from)) { TournamentStone ts = GetPlayerStone(from); if (ts != null) ts.ShowScore(from); } } */ private static bool AllowTournamentJoin(Mobile from, TournamentStone stone) { if (stone != null) { if (stone.EventSupplier != null) { stone.AddPlayer(from); return true; } from.SendAsciiMessage("There is no event supplier connected to the death match"); } else from.SendMessage("Either a tournament has not been started or it's not accepting more players."); return false; }