public void PatchouliSylphyHornTest() { TouhouCardEngine.CardDefine[][] decks = new TouhouCardEngine.CardDefine[][] { Enumerable.Repeat(new RashFairy(), 30).ToArray(), Enumerable.Repeat(new AgniShine(), 30).ToArray() }; THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Patchouli(), 2).ToArray(), decks, new GameOption() { }); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); }
public void PatchouliAgniShineTest() { TouhouCardEngine.CardDefine[][] decks = new TouhouCardEngine.CardDefine[][] { Enumerable.Repeat(new RashFairy(), 30).ToArray(), Enumerable.Repeat(new AgniShine(), 30).ToArray() }; THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Patchouli(), 2).ToArray(), decks, new GameOption() { }); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[0], 0); THHCard.DamageEventArg damage = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHCard.DamageEventArg) as THHCard.DamageEventArg; Assert.AreEqual(0, game.sortedPlayers[0].field.count); Assert.AreEqual(4, damage.value); }
public void PatchouliPrincessUndineTest() { TouhouCardEngine.CardDefine[][] decks = new TouhouCardEngine.CardDefine[][] { Enumerable.Repeat(new RoyalFlare(), 30).ToArray(), Enumerable.Repeat(new AgniShine(), 30).ToArray() }; THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Patchouli(), 2).ToArray(), decks, new GameOption() { }); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[0], 0); Assert.AreEqual(1, game.sortedPlayers[1].field.count); Assert.AreEqual(0, game.sortedPlayers[1].field[0].getAttack()); Assert.AreEqual(8, game.sortedPlayers[1].field[0].getLife()); game.sortedPlayers[1].cmdTurnEnd(game); int preLife = game.sortedPlayers[1].master.getCurrentLife(); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0, game.sortedPlayers[1].master); Assert.AreEqual(1, preLife - game.sortedPlayers[1].master.getCurrentLife()); }