Esempio n. 1
0
 private void UpdateDesktop(TouchReceiver receiver)
 {
     for(int i = 0; i<2; i++)
     {
         if(Input.GetMouseButtonDown(i)) receiver.OnTouchBegin(i);
         if(Input.GetMouseButton(i)) receiver.OnTouchStay(i);
         if(Input.GetMouseButtonUp(i)) receiver.OnTouchEnd(i);
     }
 }
Esempio n. 2
0
 private void UpdateAndroid(TouchReceiver receiver)
 {
     for(int i = 0; i<Input.touchCount; i++)
     {
         Touch t = Input.GetTouch(i);
         switch(t.phase)
         {
         case TouchPhase.Began:
             if(waiting) break;
             receiver.OnTouchBegin(t.fingerId);
             break;
         case TouchPhase.Moved:
         //case TouchPhase.Stationary:
             if(waiting) break;
             receiver.OnTouchStay(t.fingerId);
             break;
         case TouchPhase.Ended:
         case TouchPhase.Canceled:
             if(waiting)
             {
                 waiting = false;
                 //HACK, C# Y U no break from switch here?
                 return;
             }
             receiver.OnTouchEnd(t.fingerId);
             break;
         }
     }
 }
    //Even after all this crazyness, it's still not quite right
    private void UpdateAndroid(TouchReceiver receiver)
    {
        int appID;

        for(int i = 0; i<Input.touchCount; i++)
        {
            Touch t = Input.GetTouch(i);
            switch(t.phase)
            {
            case TouchPhase.Began:
                if(waiting) break;
                appID = NextID();
                touchMap.Add(appID);
                //print("Begin(b) " + i + ", " + appID + ", " + (touchMap.Count-1) );
                print("Touch: " + t.fingerId);
                touchCount++;
                receiver.OnTouchBegin(appID);
                break;
            case TouchPhase.Moved:
            //case TouchPhase.Stationary:
                if(waiting) break;
                appID = touchMap[i];
                receiver.OnTouchStay(touchMap[i]);
                break;
            case TouchPhase.Ended:
            case TouchPhase.Canceled:
                if(waiting)
                {
                    waiting = false;
                    //HACK, C# Y U no break from switch here?
                    return;
                }
                touchCount--;
                appID = touchMap[i];
                //print("Ended(b) " + i + ", " + appID + ", " + (touchMap.Count-1) );
                receiver.OnTouchEnd(appID);
                if(appID<nextAppID) nextAppID = appID;
                RemoveIndex(i);
                break;
            }
        }
    }