Esempio n. 1
0
    public void OnTouch(TouchPoint touch)
    {
        int fingerID = touch.GetID();

        EventBase.Type gesture  = touch.GetGesture();
        Ray            touchRay = touch.GetRay();

        // Check if the ray from the main camera touch intersects with a collider or rigidbody
        // and determine if the ray intersects this object
        RaycastHit rayCast;

        if (Physics.Raycast(touchRay.origin, touchRay.direction, out rayCast) && rayCast.transform.gameObject == gameObject)
        {
            isTouched = true;
        }
        else
        {
            isTouched = false;
        }

        switch (gesture)
        {
        case (EventBase.Type.Down):
            // Add finger to list
            if (isTouched)
            {
                if (touchlist.Contains(fingerID))
                {
                    Debug.Log("Warning: Touch down detected for existing touch - should not happen");
                }
                touchlist[fingerID] = touch;
                OnTouchDown(touch);
            }
            break;

        case (EventBase.Type.Move):
            if (isTouched)
            {
                touchlist[fingerID] = touch;
                OnTouchMove(touch);
            }
            else if (touchlist.Contains(fingerID))
            {
                touchlist.Remove(fingerID);
                OnTouchUp(touch);
            }
            break;

        case (EventBase.Type.Up):
            if (touchlist.Contains(fingerID))
            {
                touchlist.Remove(fingerID);
                OnTouchUp(touch);
            }
            isTouched = false;
            break;
        }
    }
    public void OnEvent(TouchPoint touchPoint)
    {
        Vector3 screenPosition = RawTouchPosToCanvasCoords(touchPoint.GetPosition());
        int     touchID        = touchPoint.GetID();

        //Debug.Log(touchPoint.GetPosition() + " " + touchPoint.GetID() + " " + touchPoint.GetGesture());

        if (!touchList.ContainsKey(touchID))
        {
            if (touchPoint.GetGesture() == EventBase.Type.Down)
            {
                GameObject visualMarker = Instantiate(touchPointPrefab);
                visualMarker.name = "TouchPoint " + touchID;
                visualMarker.transform.SetParent(transform);

                // Update position with new touch data
                visualMarker.transform.position   = screenPosition;
                visualMarker.transform.localScale = Vector3.one * 10;

                touchPoint.SetObjectTouched(visualMarker);
                touchPoint.Update(screenPosition, EventBase.Type.Down);
                touchList.Add(touchID, touchPoint);
            }
        }
        else
        {
            if (touchPoint.GetGesture() == EventBase.Type.Move)
            {
                // Get the existing touch data
                TouchPoint existingTouchPoint = (TouchPoint)touchList[touchID];
                GameObject visualMarker       = existingTouchPoint.GetObjectTouched();

                // Update position with new touch data
                visualMarker.transform.position   = RawTouchPosToCanvasCoords(touchPoint.GetPosition());
                visualMarker.transform.localScale = Vector3.one * 10;

                existingTouchPoint.Update(screenPosition, EventBase.Type.Move);

                touchList[touchID] = existingTouchPoint;
            }
            else if (touchPoint.GetGesture() == EventBase.Type.Up)
            {
                // Get the existing touch data
                TouchPoint existingTouchPoint = (TouchPoint)touchList[touchID];
                GameObject visualMarker       = existingTouchPoint.GetObjectTouched();
                existingTouchPoint.Update(screenPosition, EventBase.Type.Up);

                // Remove the TouchPoint
                Destroy(visualMarker);
                touchList.Remove(touchID);
            }
        }
    }