Vector2 TouchDirection(TouchListener.TouchLast touch)
 {
     if (touch != null)
     {
         return(touch.pos.x - Camera.main.transform.position.x > 0 ? Vector2.right : Vector2.left);
     }
     else
     {
         return(Vector2.zero);
     }
 }
Esempio n. 2
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 void OnEnable()
 {
     cooldownTimer = cooldown;
     if (body != null)
     {
         body.velocity = Vector2.zero;
     }
     if (touches != null)
     {
         prevTouch = touches.GetLastTouch();
     }
 }
Esempio n. 3
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 void FixedUpdate()
 {
     TouchListener.TouchLast lastTouch = touches.GetLastTouch();
     if (cooldownTimer < cooldown)
     {
         cooldownTimer += Time.fixedDeltaTime;
     }
     else
     {
         if (lastTouch != null && lastTouch != prevTouch)
         {
             body.velocity = Vector2.zero;
             body.position = new Vector2(lastTouch.pos.x, body.position.y);
             cooldownTimer = 0;
         }
     }
     prevTouch = lastTouch;
 }