Esempio n. 1
0
        public MineAreaManage(int gRow, int gCol, int gMineCount)
        {
            //设置双缓冲
            this.SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true);
            this.UpdateStyles();
            //支持设置透明度
            SetStyle(ControlStyles.SupportsTransparentBackColor, true);

            leftMousePressStat = false;
            areaRow            = gRow;
            areaCol            = gCol;
            mineCount          = gMineCount;

            //控件高度与宽度
            Width  = gCol * mineCell;
            Height = gRow * mineCell;

            mouseHoverFlag             = false;
            leftMousePressStat         = false;
            rightMousePressStat        = false;
            leftAndRightMousePressStat = false;

            //将游戏状态设置为开始
            tStatus = TotalStatus.haveStart;
            //初始化雷区
            initMines(gRow, gCol, gMineCount);
        }
Esempio n. 2
0
        //检测所有雷块,并设置全局状态
        private void checkAllMines()
        {
            int count = 0;

            //当前状态不为爆炸状态
            if (tStatus != TotalStatus.exploding)
            {
                for (int r = 0; r < areaRow; r++)
                {
                    for (int c = 0; c < areaCol; c++)
                    {
                        //如果仍存在normalStatus,doubtStatus和标记错误的块,则表示游戏仍未结束
                        if (mines[r, c].getMineStatus() == MineStatus.NormalStatus || mines[r, c].getMineStatus() == MineStatus.DoubtMarkStatus || mines[r, c].getMark() == Mark.FlagMarkWrong)
                        {
                            tStatus = TotalStatus.notHaveFinished;
                            return;
                        }
                        count++;
                    }
                }
                if (count == areaCol * areaRow)
                {
                    //游戏成功
                    tStatus = TotalStatus.haveFinished;
                }
            }
        }
Esempio n. 3
0
 //表情状态按钮点击事件
 public void StusButton_Click(object sender, EventArgs e)
 {
     //初始化雷区
     initMines(areaRow, areaCol, mineCount);
     tStatus = TotalStatus.haveStart;
     mPanel.TmCount.Start();
     mPanel.TimePanel.Number    = 0;
     mPanel.LftMinePanel.Number = mineCount;
     mPanel.StatusFace(1);
     // mPanel.TmCount
     Invalidate();
 }
Esempio n. 4
0
        protected override void OnMouseUp(MouseEventArgs e)
        {
            base.OnMouseUp(e);

            //只有当游戏按下开始键后才开始
            if (tStatus != TotalStatus.notHaveStart && tStatus != TotalStatus.haveFinished && tStatus != TotalStatus.exploding)
            {
                mPanel.StatusFace(1);

                //左键弹开
                //if (e.Button == MouseButtons.Left)
                if (leftMousePressStat && !leftAndRightMousePressStat)
                {
                    leftMousePressStat = false;

                    //判定雷块未被打开
                    if (!mines[rMouse, cMouse].IsOpened)
                    {
                        //判定雷块未被标记(带问号的块或正常块)
                        if (!mines[rMouse, cMouse].IsMarked)
                        {
                            //若该雷块有雷,则游戏失败
                            if (mines[rMouse, cMouse].IsMine)
                            {
                                rExploding = rMouse;
                                cExploding = cMouse;
                                tStatus    = TotalStatus.exploding;
                            }
                            //若无雷
                            else
                            {
                                //若相邻有雷块数大于0
                                if (mines[rMouse, cMouse].MineAdjoinCount > 0)
                                {
                                    //设置 mines[r, c]为能被展开
                                    mines[rMouse, cMouse].setMineStatus(MineStatus.DeloyedStatus);
                                    mines[rMouse, cMouse].IsOpened = true;
                                }
                                //若相邻有雷块数为0
                                else if (mines[rMouse, cMouse].MineAdjoinCount == 0)
                                {
                                    //设置当前块的状态为被挖开状态,但打开标志IsOpen未设置(在雷块周围地雷数为0时,会出现这种情况)
                                    mines[rMouse, cMouse].setMineStatus(MineStatus.DeloyedStatus);

                                    //递归判断相邻雷块
                                    recurJudge(rMouse, cMouse);
                                }
                            }
                        }
                    }
                }
                //右键弹开
                // else if (e.Button == MouseButtons.Right)
                else if (rightMousePressStat && !leftAndRightMousePressStat)
                {
                    if (!mines[rMouse, cMouse].IsOpened)
                    {
                        //如果已被标记
                        if (mines[rMouse, cMouse].IsMarked)
                        {
                            mines[rMouse, cMouse].setMark(Mark.DoubtMark);
                            mines[rMouse, cMouse].setMineStatus(MineStatus.DoubtMarkStatus);
                            mines[rMouse, cMouse].IsMarked = false;
                            mPanel.LftMinePanel.Number++;
                        }
                        else
                        {
                            //如果是疑问标记
                            if (mines[rMouse, cMouse].getMark() == Mark.DoubtMark)
                            {
                                mines[rMouse, cMouse].setMark(Mark.NormalMark);
                                mines[rMouse, cMouse].setMineStatus(MineStatus.NormalStatus);
                            }
                            else //如果是正常情况
                            {
                                //已被挖开或打开标志已设置的不用进行标记
                                if (!(mines[rMouse, cMouse].getMineStatus() == MineStatus.DeloyedStatus))
                                {
                                    //若该块有地雷,则表示标记正确
                                    if (mines[rMouse, cMouse].IsMine)
                                    {
                                        mines[rMouse, cMouse].setMark(Mark.FlagMarkRight);
                                        mines[rMouse, cMouse].setMineStatus(MineStatus.FlagMarkStatus);
                                        mines[rMouse, cMouse].IsMarked = true;

                                        mPanel.LftMinePanel.Number--;
                                    }
                                    else
                                    {
                                        mines[rMouse, cMouse].setMark(Mark.FlagMarkWrong);
                                        mines[rMouse, cMouse].setMineStatus(MineStatus.FlagMarkStatus);
                                        mines[rMouse, cMouse].IsMarked = true;

                                        mPanel.LftMinePanel.Number--;
                                    }
                                }
                            }
                        }
                    }
                    rightMousePressStat = false;
                }
                //同时弹开
                //else if (e.Button == (MouseButtons.Left| MouseButtons.Right))
                else if (leftAndRightMousePressStat)
                {
                    //该雷块已打开
                    if (mines[rMouse, cMouse].IsOpened)
                    {
                        //求取块周围已标记的块数
                        int markedCounts = haveMarkedCount(rMouse, cMouse);
                        //如果周围的已标记块数与周围的雷数相同
                        if (markedCounts == mines[rMouse, cMouse].MineAdjoinCount)
                        {
                            //如果有标记错误的块
                            if (ifHaveMarkedWrongMine(rMouse, cMouse))
                            {
                                tStatus = TotalStatus.exploding;
                            }
                            else//没有标记错误的块,则递归展开
                            {
                                //递归判断周围雷块
                                recurJudge(rMouse, cMouse);
                            }
                        }
                    }

                    leftMousePressStat         = false;
                    rightMousePressStat        = false;
                    leftAndRightMousePressStat = false;
                }

                //检测所有的雷块,并设置全局状态
                checkAllMines();
                Invalidate();
            }
        }