Esempio n. 1
0
        // Events
        private void OnPlayerMidiLoad(Object o, EventArgs e)
        {
            OnMidiTrackLoad?.Invoke(o, player.LoadedTrack);

            // this will also update the keyboard
            OctaveShift = player.GetTrackPreferredOctaveShift(player.LoadedTrack);

            TotalProgressInfo.Invoke(t => t.Text = player.MaxTime);

            trackNumLut.Clear();
            for (int i = 0; i < player.Sequence.Count; i++)
            {
                trackNumLut[player.Sequence[i]] = i;
            }

            UpdatePlayer();
        }
Esempio n. 2
0
        // Events
        private void OnPlayerMidiLoad(Object o, EventArgs e)
        {
            OnMidiTrackLoad?.Invoke(o, player.LoadedTrack);

            UpdateKeyboard(player.LoadedTrack);

            TotalProgressInfo.Invoke(t => t.Text = player.MaxTime);

            string lyric = (player.LyricNum > 0) ? string.Format("{0} lyric(s)", player.LyricNum) : string.Empty;

            InfoHasLyrics.Invoke(t => t.Text = lyric);

            trackNumLut.Clear();
            for (int i = 0; i < player.Sequence.Count; i++)
            {
                trackNumLut[player.Sequence[i]] = i;
            }

            UpdatePlayer();
        }