Esempio n. 1
0
    private void Awake()
    {
        DontDestroyOnLoad(gameObject);
        string filepath   = Application.dataPath + "/rune31/Scripts/GameData/" + "Rune.json";
        string jsons      = File.ReadAllText(filepath);
        var    _totalPool = JsonConvert.DeserializeObject <_Runes>(jsons);

        totalPool = _totalPool.Runes;

        if (instance != null)
        {
            Destroy(gameObject);
            return;
        }
        instance = this;

        //Debug.Log(totalpool.Runes[0].name);
        //Debug.Log(totalpool.Runes.Count);
    }
Esempio n. 2
0
    void Awake()
    {
        if (instance != null)
        {
            Destroy(gameObject);
            return;
        }
        instance = this;

        totalPool = TotalPool.instance;

        foreach (Rune rune in totalPool.totalPool)
        {
            if (rune.collection == "Base" || rune.collection == "Unlock")
            {
                avaPool.Add(rune);
            }
        }
        //Debug.Log(avapool.Runes[0].name);
        //Debug.Log(avapool.Runes.Count);
    }