Esempio n. 1
0
    public void PlayBtnPressed()
    {
        switch (currentState)
        {
        case GameStatus.next:
            waveNumber   += 1;
            totalEnemies += waveNumber;
            break;

        default:
            totalEnemies = 3;
            TotalEscaped = 0;
            totalMoney   = 10;
            TowerController.Shared.DestroyAllTowers();
            TowerController.Shared.RenametagsBuildSite();
            totalMoneyLbl.text  = TotalMoney.ToString();
            totalEscapeLbl.text = "Escaped: " + TotalEscaped.ToString();
            audioSource.PlayOneShot(SoundController.Shared.NewGame);
            break;
        }

        DestroyAllEnemies();
        totalKilled         = 0;
        RoundEscaped        = 0;
        currentWaveLbl.text = "Wave " + (waveNumber + 1);
        StartCoroutine(Spawn());
        playBtn.gameObject.SetActive(false);
    }
Esempio n. 2
0
 public void isWaveOver()
 {
     totalEscapedLbl.text = "Escaped " + TotalEscaped.ToString() + "/10";
     if ((roundEscaped + totalKilled) >= totalEnemies)
     {
         if (waveNo <= enemies.Length)
         {
             which2Spawn = waveNo;
         }
         print("wave Over");
         SetCurrentGameState();
         ShowMenu();
     }
 }
Esempio n. 3
0
    public void playButtonPressed()
    {
        //Debug.Log("You pushed play");
        switch (currentState)
        {
        case gameStatus.next:
            //waveNumber+=1;
            totalEnemies += waveNumber;
            //reset wave number if starting over and update gui
            if (waveNumber >= totalWaves)
            {
                waveNumber          = 0;
                currentWaveLbl.text = "Wave " + (waveNumber + 1);
            }
            AudioSource.PlayOneShot(SoundManager.Instance.Death);
            destroyAllProjectiles();
            break;

        default:
            totalEnemies   = 3;
            TotalEscaped   = 0;
            TotalMoney     = 20;
            enemiesToSpawn = 0;                    //reset this
            TowerManager.Instance.DestroyAllTowers();
            TowerManager.Instance.RenameTagsBuildSites();
            totalMoneyLbl.text   = TotalMoney.ToString();
            totalEscapedLbl.text = "Escaped " + TotalEscaped.ToString() + "/10";
            //destroy all game objects on screen
            audioSource.PlayOneShot(SoundManager.Instance.NewGame);
            break;
        }
        DestroyAllEnemies();
        TotalKilled         = 0;
        RoundEscaped        = 0;
        currentWaveLbl.text = "Wave " + (waveNumber + 1);
        StartCoroutine(spawn());
        playBtn.gameObject.SetActive(false);
        winBanner.gameObject.SetActive(false);
        loseBanner.gameObject.SetActive(false);
    }