public void OnlyOneBuzzHandledWhenQueueDisabled() { Buzz lateBuzz = new Buzz() { PlayerDisplayName = "Late", TeamId = "743", Timestamp = DateTime.Now, UserId = DefaultBuzz.UserId + 1 }; TossupBonusPhaseState phaseState = new TossupBonusPhaseState(disableBuzzQueue: true); Assert.IsFalse(phaseState.HasBonus, "We shouldn't have a bonus until a correct buzz"); Assert.AreEqual(PhaseStage.Tossup, phaseState.CurrentStage, "We should be in the tossup phase"); phaseState.AddBuzz(DefaultBuzz); phaseState.AddBuzz(lateBuzz); Assert.IsTrue(phaseState.TryScoreBuzz(0), "Scoring the buzz should succeed"); Assert.IsFalse( phaseState.TryGetNextPlayer(out _), "There shouldn't be another player after the incorrect buzz"); Assert.IsFalse(phaseState.HasBonus, "We should still be on the tossup phase"); phaseState.AddBuzz(lateBuzz); Assert.IsTrue( phaseState.TryGetNextPlayer(out _), "There should be a player after buzzing in again"); Assert.IsTrue(phaseState.TryScoreBuzz(10), "Scoring the buzz the second time should succeed"); Assert.AreEqual(PhaseStage.Bonus, phaseState.CurrentStage, "We should be in the bonus phase"); }
private static TossupBonusPhaseState CreatePhaseInBonusStage() { TossupBonusPhaseState phaseState = new TossupBonusPhaseState(); phaseState.AddBuzz(DefaultBuzz); phaseState.TryScoreBuzz(10); return(phaseState); }
public void UndoScoredTossup() { TossupBonusPhaseState phaseState = new TossupBonusPhaseState(); phaseState.AddBuzz(DefaultBuzz); Assert.IsTrue(phaseState.TryScoreBuzz(-5), "Scoring the first buzz should succeed"); Assert.IsTrue( phaseState.AlreadyBuzzedPlayerIds.Contains(DefaultBuzz.UserId), "Default player not in the list of already buzzed players"); Assert.AreEqual(1, phaseState.Actions.Count, "Unexpected number of buzzes recorded"); ulong secondBuzzPlayerId = DefaultBuzz.UserId + 1; string secondTeamId = $"{DefaultBuzz.TeamId}1"; Buzz incorrectBuzz = new Buzz() { TeamId = secondTeamId, PlayerDisplayName = "Bob", UserId = secondBuzzPlayerId, Timestamp = DateTime.Now + TimeSpan.FromSeconds(1) }; phaseState.AddBuzz(incorrectBuzz); Assert.IsTrue(phaseState.TryScoreBuzz(0), "Scoring the second buzz should succeed"); Assert.IsTrue( phaseState.AlreadyBuzzedPlayerIds.Contains(secondBuzzPlayerId), "Second player not in the list of already buzzed players"); Assert.AreEqual(2, phaseState.Actions.Count, "Unexpected number of buzzes recorded after the second buzz"); phaseState.Undo(out ulong?userId); Assert.AreEqual(secondBuzzPlayerId, userId, "Unexpected userId returned by Undo"); Assert.IsTrue( phaseState.AlreadyScoredTeamIds.Contains(DefaultBuzz.TeamId), "Default player not in the list of already scored teams after the first undo"); Assert.IsFalse( phaseState.AlreadyScoredTeamIds.Contains(secondTeamId), "Second player not in the list of already scored teams after the first undo"); Assert.AreEqual(1, phaseState.Actions.Count, "Unexpected number of buzzes recorded after the first undo"); phaseState.Undo(out userId); Assert.AreEqual(DefaultBuzz.UserId, userId, "Unexpected userId returned by Undo"); Assert.IsFalse( phaseState.AlreadyScoredTeamIds.Contains(DefaultBuzz.TeamId), "Default player not in the list of already scored teams after the second undo"); Assert.AreEqual(0, phaseState.Actions.Count, "Unexpected number of buzzes recorded after the second undo"); }
public void TestStagesForIncorrectBuzz() { TossupBonusPhaseState phaseState = new TossupBonusPhaseState(); Assert.IsFalse(phaseState.HasBonus, "We should have a bonus on a correct buzz"); Assert.AreEqual(PhaseStage.Tossup, phaseState.CurrentStage, "We should be in the tossup phase"); phaseState.AddBuzz(DefaultBuzz); Assert.IsTrue(phaseState.TryScoreBuzz(0), "Scoring the buzz should succeed"); // Should be the same Assert.IsFalse(phaseState.HasBonus, "We shouldn't have a bonus on an incorrect buzz"); Assert.AreEqual(PhaseStage.Tossup, phaseState.CurrentStage, "We should still be in the tossup phase"); }
public void TestStagesForCorrectBuzz() { TossupBonusPhaseState phaseState = new TossupBonusPhaseState(); Assert.IsFalse(phaseState.HasBonus, "We should have a bonus on a correct buzz"); Assert.AreEqual(PhaseStage.Tossup, phaseState.CurrentStage, "We should be in the tossup phase"); phaseState.AddBuzz(DefaultBuzz); Assert.IsTrue(phaseState.TryScoreBuzz(10), "Scoring the buzz should succeed"); Assert.IsTrue(phaseState.HasBonus, "We should have a bonus on a correct buzz"); Assert.AreEqual(PhaseStage.Bonus, phaseState.CurrentStage, "We should be in the bonus phase"); Assert.IsTrue(phaseState.TryScoreBonus("0"), "Scoring the bonus should succeed"); Assert.AreEqual(PhaseStage.Complete, phaseState.CurrentStage, "We should be done with this phase"); }