public void Unpause() { Time.timeScale = 1; OnGameUnpaused.Raise(); Settings.CanMouseLook = true; ToriiCursor.Hide(); }
public IEnumerator LoadDream(Dream dream) { Debug.Log($"Loading dream '{dream.Name}'"); if (MusicSource != null && MusicSource.isPlaying) { MusicSource.Stop(); } TextureSetSystem.DeregisterAllMaterials(); string currentScene = SceneManager.GetActiveScene().name; OnLevelPreLoad.Raise(); SceneManager.LoadScene(DreamScene.ScenePath); yield return(null); ResourceManager.ClearLifespan("scene"); CurrentDream = dream; // then instantiate the LBD if it has one if (dream.Type == DreamType.Legacy) { LBDLoader.LoadLBD(dream.LBDFolder, dream.LegacyTileMode, dream.TileWidth); } // load the manifest if it has one if (!string.IsNullOrEmpty(dream.Level)) { string levelPath = PathUtil.Combine(Application.streamingAssetsPath, dream.Level); LevelLoader.LoadLevel(levelPath); } ApplyEnvironment(dream.ChooseEnvironment(GameSave.CurrentJournalSave.DayNumber)); SettingsSystem.CanControlPlayer = true; SettingsSystem.CanMouseLook = true; OnLevelLoad.Raise(); MusicSource = MusicSystem.PlayRandomSongFromDirectory(PathUtil.Combine(Application.streamingAssetsPath, JournalLoader.Current.MusicFolder)); OnSongChange.Raise(); // reenable pausing PauseSystem.CanPause = true; ToriiCursor.Hide(); ToriiFader.Instance.FadeOut(1F, () => _currentlyTransitioning = false); }